基于C語言實(shí)現(xiàn)的掃雷游戲代碼
本文詳細(xì)講述了基于C語言實(shí)現(xiàn)的掃雷游戲代碼,代碼中備有比較詳細(xì)的注釋,便于讀者閱讀和理解。希望對學(xué)習(xí)游戲開發(fā)的朋友能有一點(diǎn)借鑒價值。
完整的實(shí)例代碼如下:
/*
模擬掃雷游戲
*/
#include <graphics.h>
#include <math.h>
#include <stdio.h>
#include <dos.h>
#include <stdlib.h>
#include <conio.h>
#include <alloc.h>
union REGS regs;
int size=15;/*用于表示每個方塊的大小(正方形的邊長)*/
int pix,piy=50;/*pix,piy是矩陣的偏移量*/
char b[2]="1";/*用于顯示方格周圍的雷的個數(shù)*/
int pan[30][16];/*用于記錄盤面的情況:0:沒有、9:有雷、1~8:周圍雷的個數(shù)*/
int pan1[30][16];/*pan1[][]紀(jì)錄當(dāng)前的挖雷情況,0:沒有操作、1:打開了、2:標(biāo)記了*/
int tt;/*紀(jì)錄時間參數(shù)*/
int Eflags;/*用于標(biāo)記鼠標(biāo)按鈕的有效性,0:有效,1:無效,2:這是鼠標(biāo)的任意鍵等于重新開始*/
int Msinit();
void Draw(int x,int y,int sizex,int sizey);
void Facedraw(int x,int y,int sizel,int k);
void Dead(int sizel,int x,int y);
void Setmouse(int xmax,int ymax,int x,int y);
int Msread(int *xp,int *yp,int *bup,struct time t1,int k);
void Draw1(int x,int y);
int Open(int x,int y);
float Random();
void Have(int sum,int x,int y,int xx,int yy);
void Help();
void Coread();
void Ddraw2(int x,int y);
/*下面是主函數(shù)*/
main()
{
int mode=VGAHI,devices=VGA;/*圖形模式初始化的變量*/
char ams; /*鼠標(biāo)操作中的標(biāo)志變量*/
int xms,yms,bms; /*鼠標(biāo)的狀態(tài)變量*/
int i,j,k,k1=0; /*i,j,k是循環(huán)變量*/
int x=9,y=9,flags=0; /*x,y矩陣的大小*/
int sum=10; /*sum 盤面的雷的總數(shù)目,是個x,y的函數(shù)*/
int x1=0,y1=0; /*用于記錄光標(biāo)當(dāng)前的位置*/
int x11=0,y11=0; /*暫時保存鼠標(biāo)位置的值*/
int sizel=10; /*臉的大小*/
int cflags=1; /*這是菜單操作標(biāo)志變量,沒有彈出1,彈出0*/
struct time t1={0,0,0,0}; /*時間結(jié)構(gòu)體,頭文件已定義*/
int co[3]; /*暫時紀(jì)錄歷史紀(jì)錄*/
void far *Map; /*用于保存鼠標(biāo)圖片*/
char name[3][20]; /*名字字符串,用于記錄名字*/
FILE * p; /*文件指針用于文件操作*/
Msinit(); /*鼠標(biāo)初始化*/
/*registerbgidriver(EGAVGA_driver);*/
initgraph(&devices,&mode,"C:\\tc"); /*圖形模式初始化*/
/*為圖片指針分配內(nèi)存*/
if((Map=farmalloc(imagesize(0,0,20,20)))==NULL)/*圖片的大小是20*20*/
{
printf("Memory ererr!\n");
printf("Press any key to out!\n");
exit(1);
}
/*用于檢驗(yàn)文件是否完整*/
while((p = fopen("score.dat", "r")) == NULL) /*如果不能打開就新建一個*/
{
if((p = fopen("score.dat", "w")) == NULL)/*如果不能新建就提示錯誤并推出*/
{
printf("The file cannot open!\n");
printf("Presss any key to exit!\n");
getch();
exit(1);
}
/*寫入初始內(nèi)容*/
fprintf(p,"%d %d %d,%s\n%s\n%s\n",999,999,999,"xiajia","xiajia","xiajia");
fclose(p);
}
/*暫時讀出歷史紀(jì)錄。并用co[3]紀(jì)錄*/
fscanf(p,"%d %d %d,",&co[0],&co[1],&co[2]);
for(i=0;i<3;i++)
fscanf(p,"%s\n",name[i]);
fclose(p);
Setmouse(1,1,615,460); /*設(shè)置鼠標(biāo)的活動范圍*/
pix=250-x*size/2; /*計算地雷按鈕矩陣的左邊*/
bss: b[0]='1'; /*游戲開始和重來的切入點(diǎn)*/
flags=0; /*測試中這個變量好像沒有作用,但是為了邏輯的完整性暫時保留*/
k=0;
Eflags=0;
tt=0;
cleardevice();/*清屏*/
setbkcolor(LIGHTCYAN);
for(i=0;i<30;i++) /*盤面初始化*/
for(j=0;j<16;j++)
{
pan[i][j]=0;
pan1[i][j]=0;
}
for(;;) /*用于生成雷的盤面情況*/
{
i=(int)(x*Random());
j=(int)(y*Random());
if(pan[i][j]==0)
{
pan[i][j]=9;
k=k+1;
}
if(k==sum) break;
}
for(i=0;i<x;i++)/*用于統(tǒng)計各點(diǎn)的周邊情況*/
for(j=0;j<y;j++)
{
if(pan[i][j]==0)/*只有沒有雷的才需要處理*/
{
if(i-1>=0 && j-1>=0 && pan[i-1][j-1]==9) pan[i][j]++;
if(j-1>=0 && pan[i][j-1]==9) pan[i][j]++;
if(i+1<x && j-1>=0 && pan[i+1][j-1]==9) pan[i][j]++;
if(i-1>=0 && pan[i-1][j]==9) pan[i][j]++;
if(i+1<x && pan[i+1][j]==9) pan[i][j]++;
if(i-1>=0 && j+1<y && pan[i-1][j+1]==9) pan[i][j]++;
if(j+1<y && pan[i][j+1]==9) pan[i][j]++;
if(i+1<x && j+1<y && pan[i+1][j+1]==9) pan[i][j]++;
}
}
if(sum==10)/*畫底座*/
{
Draw(170,1,162,200);
setcolor(1);
outtextxy(175,5,"Game( )");
setcolor(4);
outtextxy(175,5," G");
}/*小*/
else
if(sum==40)
{
Draw(115,1,272,307);
setcolor(1);
outtextxy(120,5,"Game(G)");
setcolor(4);
outtextxy(120,5," G");
}/*中*/
else
if(sum==99)
{
Draw(40,1,470,307);
setcolor(1);
outtextxy(45,5,"Game(G)");
setcolor(4);
outtextxy(45,5," G");
}/*大*/
setcolor(1);/*顯示提示信息*/
outtextxy(100,350," : Help.");
setcolor(4);
outtextxy(100,350,"H");
setcolor(1);
outtextxy(200,350," / : exit.");
setcolor(4);
outtextxy(200,350,"Q");
outtextxy(220,350,"ESC");
setcolor(1);
outtextxy(330,350," : cores.");
setcolor(4);
outtextxy(330,350,"R");
Facedraw(250,30,sizel,2);/*顯示控制按鈕,臉型*/
for(i=0;i<x;i++)/*這一段用于描繪盤面*/
for(j=0;j<y;j++)
{
Draw(i*size+pix,j*size+piy,size,size);
}
Have(sum,pix+20,30,x,y);/*各項(xiàng)的初始顯示*/
k=0;
setfillstyle(1, 0);
bar(460-pix,25,490-pix,40);
setcolor(4);
outtextxy(465-pix,30,"000");
/*下面這一段用于接收用戶的控制,并做出反應(yīng)*/
for(;;)
{
ams=Msread(&xms,&yms,&bms,t1,k);/*讀取鼠標(biāo)狀態(tài)*/
/*下面一段用于保存并記錄鼠標(biāo)圖片*/
if(flags!=0)
{
putimage(x11,y11,Map,COPY_PUT);
}
x11=xms;
y11=yms;
flags=1;
/*這里插入菜單操作*/
if((xms>=pix-10 && xms<=pix+26 && yms>=2 && yms<=14 && bms==1) || ams=='g' || ams=='G')/*點(diǎn)中菜單的判斷*/
{
Draw(pix-10,14,100,88); /*畫菜單*/
cflags=0;
setcolor(1);/*下面顯示菜單項(xiàng)*/
outtextxy(pix-4,19,"Restar(R)");
setcolor(4);
outtextxy(pix-4,19," R");
setcolor(1);/*下面顯示菜單項(xiàng)*/
outtextxy(pix-4,30,"Easy(E)");
setcolor(4);
outtextxy(pix-4,30," E");
setcolor(1);/*下面顯示菜單項(xiàng)*/
outtextxy(pix-4,41,"Nomall(N)");
setcolor(4);
outtextxy(pix-4,41," N");
setcolor(1);/*下面顯示菜單項(xiàng)*/
outtextxy(pix-4,52,"Hard(H)");
setcolor(4);
outtextxy(pix-4,52," H");
setcolor(1);/*下面顯示菜單項(xiàng)*/
outtextxy(pix-4,63,"Corse(C)");
setcolor(4);
outtextxy(pix-4,63," C");
setcolor(1);/*下面顯示菜單項(xiàng)*/
outtextxy(pix-4,74,"Help(L)");
setcolor(4);
outtextxy(pix-4,74," L");
setcolor(1);/*下面顯示菜單項(xiàng)*/
outtextxy(pix-4,85,"Quit(Q)");
setcolor(4);
outtextxy(pix-4,85," Q");
bms=0;
}/*完成菜單的描繪*/
/*這里是為了完全實(shí)現(xiàn)鼠標(biāo)控制才加入的內(nèi)容*/
if(Eflags==2 && (bms!=0 || ams!=-1))
{
goto bss;
}
/*下面實(shí)現(xiàn)菜單的功能,每一項(xiàng)響應(yīng)一個菜單項(xiàng)*/
if(cflags==0)
{
if((xms>=pix-6 && xms<=pix+85 && yms>=17 && yms<=28 && bms==1)|| (ams=='r' || ams=='R'))/*下面依次響應(yīng)菜單中各項(xiàng)*/
{
cflags=1;
goto bss;
}
else
if((xms>=pix-6 && xms<=pix+85 && yms>=28 && yms<=39 && bms==1) || ams=='e' || ams=='E')
{
cflags=1;
x=9;
y=9;
sum=10;
pix=250-x*size/2;
goto bss;
}
else
if((xms>=pix-6 && xms<=pix+85 && yms>=39 && yms<=50 && bms==1) || ams=='n' || ams=='N')
{
cflags=1;
x=16;
y=16;
sum=40;
pix=250-x*size/2;
goto bss;
}
else
if((xms>=pix-6 && xms<=pix+85 && yms>=50 && yms<=61 && bms==1) || ams=='h' || ams=='H')
{
cflags=1;
x=30;
y=16;
sum=99;
pix=250-x*size/2+25;
goto bss;
}
else
if((xms>=pix-6 && xms<=pix+85 && yms>=61 && yms<=72 && bms==1) || ams=='c' || ams=='C')
{
cflags=1;
Coread();
}
else
if((xms>=pix-6 && xms<=pix+85 && yms>=72 && yms<=83 && bms==1) || ams=='l' || ams=='L')
{
cflags=1;
Help();
}
else
if((xms>=pix-6 && xms<=pix+85 && yms>=83 && yms<=94 && bms==1) || ams=='q' || ams=='Q' || ams==27)
{
cflags=1;
fclose(p);
closegraph();
farfree(Map);
exit(1);
}
else
if(bms!=0)
{
cflags=1;
goto bss;
}
}/*結(jié)束菜單功能的實(shí)現(xiàn)*/
/*在笑臉按鈕處單擊時重新開始*/
if(cflags!=0 && xms >=250-sizel-2 && yms >= 30-sizel-2 && xms<=250+sizel+2 && yms<=30+sizel+2 && bms==1 )
{
goto bss;
}
if(Eflags==0 && cflags!=0 && xms-pix>=0 && yms-piy >=0 && xms<pix+x*size && yms<piy+y*size )/*111判斷*/
{
x1=(int)((xms-pix)/size);/*計算鼠標(biāo)目前的按鈕位置*/
y1=(int)((yms-piy)/size);
if(ams==-1 && bms==1 && pan1[x1][y1]==0)/*單擊鼠標(biāo)左鍵*/
{
if(k==0)/*k這里判斷是否是第一次按下.0:不計時,1:開始計時*/
{
gettime(&t1);
k=1;
}
if(pan[x1][y1]!=9)
{
Draw1(x1,y1);
Open(x,y);
}
else
{
Dead(sizel,x,y);
k=0;
}
}
if(ams==-1 && bms==2 && pan1[x1][y1]==0)/*單擊鼠標(biāo)右鍵*/
{
delay(100);
setcolor(10);
circle(x1*size+pix+7,y1*size+piy+7,4);
pan1[x1][y1]=2;
Have(sum,pix+20,30,x,y);
}
else
if(ams==-1 && bms==2 && pan1[x1][y1]==2)/*單擊鼠標(biāo)右鍵*/
{
delay(100);
Draw(x1*size+pix,y1*size+piy,size,size);
pan1[x1][y1]=0;
Have(sum,pix+20,30,x,y);
}/*相當(dāng)于鼠標(biāo)右擊*/
if(ams==-1 && bms==3 && pan1[x1][y1]==1)
{/*相當(dāng)于鼠標(biāo)雙擊,有效性判斷*/
i=0;
if(x1-1>=0 && y1-1>=0 && pan1[x1-1][y1-1]==2) i++;
if(y1-1>=0 && pan1[x1][y1-1]==2)i++;
if(x1+1<x && y1-1>=0 && pan1[x1+1][y1-1]==2) i++;
if(x1-1>=0 && pan1[x1-1][y1]==2) i++;
if(x1+1<x && pan1[x1+1][y1]==2) i++;
if(x1-1>=0 && y1+1<y && pan1[x1-1][y1+1]==2) i++;
if(y1+1<y && pan1[x1][y1+1]==2) i++;
if(x1+1<x && y1+1<y && pan1[x1+1][y1+1]==2) i++;
if(i==pan[x1][y1]) /*有效*/
{
if(x1-1>=0 && y1-1>=0 && pan1[x1-1][y1-1]!=2)
{
if(pan[x1-1][y1-1]!=9)
Draw1(x1-1,y1-1);
else
{
Dead(sizel,x,y);
k=0;
}
}
if(y1-1>=0 && pan1[x1][y1-1]!=2)
{
if(pan[x1][y1-1]!=9)
Draw1(x1,y1-1);
else
{
Dead(sizel,x,y);
k=0;
}
}
if(x1+1<x && y1-1>=0 && pan1[x1+1][y1-1]!=2)
{
if(pan[x1+1][y1-1]!=9)
Draw1(x1+1,y1-1);
else
{
Dead(sizel,x,y);
k=0;
}
}
if(x1-1>=0 && pan1[x1-1][y1]!=2)
{
if(pan[x1-1][y1]!=9)
Draw1(x1-1,y1);
else
{
Dead(sizel,x,y);
k=0;
}
}
if(x1+1<x && pan1[x1+1][y1]!=2)
{
if(pan[x1+1][y1]!=9)
Draw1(x1+1,y1);
else
{
Dead(sizel,x,y);
k=0;
}
}
if(x1-1>=0 && y1+1<y && pan1[x1-1][y1+1]!=2)
{
if(pan[x1-1][y1+1]!=9)
Draw1(x1-1,y1+1);
else
{
Dead(sizel,x,y);
k=0;
}
}
if(y1+1<y && pan1[x1][y1+1]!=2)
{
if(pan[x1][y1+1]!=9)
Draw1(x1,y1+1);
else
{
Dead(sizel,x,y);
k=0;
}
}
if(x1+1<x && y1+1<y &&pan1[x1+1][y1+1]!=2)
{
if(pan[x1+1][y1+1]!=9)
Draw1(x1+1,y1+1);
else
{
Dead(sizel,x,y);
k=0;
}
}
Open(x,y);
}
}
/*勝利條件*/
k1=0;
for(i=0;i<x;i++)
for(j=0;j<y;j++)
if(pan1[i][j]!=1) k1++;
if(k1==sum)
{
for(i=0;i<x;i++)
for(j=0;j<y;j++)
if(pan1[i][j]==0)
{
setcolor(10);circle(i*size+pix+7,j*size+piy+7,4);
}
Facedraw(250,30,sizel,3);
if(x==9 && tt<co[0]) {j=0;co[0]=tt;i=0;}
if(x==16 && tt<co[1]) {j=1;co[1]=tt;i=0;}
if(x==30 && tt<co[2]) {j=2;co[2]=tt;i=0;}
if(i==0)
{
Draw(10,10,300,55);
setcolor(4);
outtextxy(20,15,"You break the corse!");
outtextxy(20,25,"Please input your name(0 - 19):");
setfillstyle(1, 14);
bar(20,35,200,50);
for(i=0;i<19;i++)
{
name[j][i]=getch();
if(name[j][i]==8) i=i-2;
if(name[j][i]==13) {name[j][i]='\0';break;}
name[j][i+1]='\0';
setfillstyle(1, 14);
bar(20,35,200,50);
setcolor(1);
outtextxy(20,40,name[j]);
}
if((p = fopen("score.dat", "w")) == NULL)
{
printf("The file cannot open!\n");
exit(1);
}
fprintf(p,"%d %d %d,",co[0],co[1],co[2]);
for(i=0;i<3;i++)
fprintf(p,"%s\n",name[i]);
fclose(p);
Coread();
}
getch();
goto bss;
}
}/*結(jié)束111的判斷*/
/*下面是一些快捷功能鍵的定義*/
if(ams=='q'||ams=='Q'|| ams==27 ) {fclose(p);closegraph();farfree(Map);exit(1);} /*退出主程序的唯一出口*/
if(ams=='c'||ams=='C') goto bss; /*重來*/
if(ams=='h'||ams=='H') {Help();k=0;} /*幫助文檔*/
if(ams=='r'||ams=='R') {Coread();k=0;} /*察看成績*/
getimage(xms,yms,xms+20,yms+20,Map);
Ddraw2(xms,yms);
delay(10);
}/*結(jié)束鼠標(biāo)循環(huán)讀取的死循環(huán)*/
}
/*++++++++主函數(shù)結(jié)束++++++++*/
/*這個函數(shù)用于實(shí)現(xiàn)鼠標(biāo)的初始化*/
int Msinit()
{
int recored;
regs.x.ax=0;
int86 (0x33, & regs, & regs);
recored=regs.x.ax;
if(recored==0)
{
printf("Mouse not found or Mouse driver not installed.\n");
return 0;
}
else
return recored;
}
/*下面這個子程序是完成描繪一個按鈕*/
void Draw(int x,int y,int sizex,int sizey)/* x, y為左上角坐標(biāo)sizex,sizey為長和寬*/
{
int sizx=sizex-1;
int sizy=sizey-1;
setcolor(15);/*這里最好用白色*/
line(x,y,x+sizx-1,y);
line(x,y+1,x+sizx-2,y+1);
line(x,y,x,y+sizy-1);
line(x+1,y,x+1,y+sizy-2);
setcolor(8);/*這里最好用深灰色*/
line(x+1,y+sizy,x+sizx,y+sizy);
line(x+2,y+sizy-1,x+sizx,y+sizy-1);
line(x+sizx-1,y+1,x+sizx-1,y+sizy);
line(x+sizx,y+2,x+sizx,y+sizy);
setcolor(7);/*這里最好用灰色*/
putpixel(x,y+sizy,3);
putpixel(x+1,y+sizy-1,3);
putpixel(x+sizx,y,3);
putpixel(x+sizx-1,y+1,3);
setfillstyle(1, 7);/*這里最好用灰色,設(shè)置填充模式*/
bar(x+2,y+2,x+sizx-2,y+sizy-2);
}
/*下面是一些畫圖程序*/
/*形參x,y笑臉的中心坐標(biāo),sizel臉的大小(半徑),
k為要描述的臉型,1:哭、2:平常、3:笑*/
void Facedraw(int x,int y,int sizel,int k)
{Draw(x-sizel-3,y-sizel-3,2*(sizel+4),2*(sizel+4));/*畫一個按鈕*/
setcolor(14);
setfillstyle(1, 14);
pieslice(x, y, 0, 360, sizel);/*畫一個黃色的圓面*/
setfillstyle(1, 0);
setcolor(0);
if(k==1)/*失敗*/
{
line(x-sizel*7/20,y-sizel*7/20,x-sizel*3/20,y-sizel*3/20);/*畫兩個差表示眼睛*/
line(x-sizel*7/20,y-sizel*3/20,x-sizel*3/20,y-sizel*7/20);
line(x+sizel*3/20,y-sizel*7/20,x+sizel*7/20,y-sizel*3/20);
line(x+sizel*3/20,y-sizel*3/20,x+sizel*7/20,y-sizel*7/20);
arc(x,y+sizel,20,160, sizel/2);
}
if(k==2)/*平常*/
{
bar(x-sizel*7/20,y-sizel*7/20,x-sizel*3/20,y-sizel*3/20);
bar(x+sizel*3/20,y-sizel*7/20,x+sizel*7/20,y-sizel*3/20);
arc(x,y,200,340, sizel*3/4);
}
if(k==3)/*成功*/
{
bar(x-sizel/2,y-sizel/2,x-sizel*3/20,y-sizel*3/20);
bar(x+sizel*3/20,y-sizel/2,x+sizel/2,y-sizel*3/20);
line(x-sizel*3/20,y-sizel/2,x+sizel*3/20,y-sizel/2);
line(x-sizel/2,y-sizel*5/20,x-sizel,y);
line(x+sizel/2,y-sizel*5/20,x+sizel,y);
arc(x,y,200,340, sizel*3/4); /*嘴巴*/
}
}
/*死亡后的處理程序*/
/*x,y要判斷的點(diǎn)的坐標(biāo),sizel為臉的大小*/
void Dead(int sizel,int x,int y)
{
int i,j;/*循環(huán)變量*/
setcolor(4);
for(i=0;i<x;i++)
for(j=0;j<y;j++)
if(pan[i][j]==9)
{
circle(i*size+pix+7,j*size+piy+7,4);
}/*用紅色的圓圈標(biāo)記有雷的方塊*/
Facedraw(250,30,sizel,1);
Eflags=1;
}
/*下面的函數(shù)用于實(shí)現(xiàn)設(shè)置鼠標(biāo)的移動范圍*/
/*xmax,ymax為左上角的坐標(biāo)x,y矩陣的大小*/
void Setmouse(int xmax,int ymax,int x,int y)
{
int left,right,top,buttom;/*這四個變量用于確定移動的左上角和右下角*/
left=xmax;
right=x;
top=ymax;
buttom=y;
regs.x.ax=7;
regs.x.cx=left;
regs.x.dx=right;
int86(0x33,& regs,& regs);
regs.x.ax=8;
regs.x.cx=top;
regs.x.dx=buttom;
int86(0x33,& regs,& regs);
}
/*下面這個函數(shù)用于實(shí)現(xiàn)鼠標(biāo)的讀取*/
/*xp,yp,bup分別為鼠標(biāo)的位置和按鍵情況,t1,k是時間現(xiàn)實(shí)參數(shù),t1為開始時間,k為開始標(biāo)記*/
int Msread(int *xp,int *yp,int *bup,struct time t1,int k)
{
int x0=*xp,y0=*yp,bu0=*bup;
int xnew,ynew,ch;
int tt1=0;/*用于記錄時間差*/
struct time t2;
char ttt[4]="000";
do
{
if(kbhit()) return getch();
regs.x.ax=3;
int86(0x33,& regs,& regs);
xnew=regs.x.cx;
ynew=regs.x.dx;
*bup=regs.x.bx;
/*下面用于顯示時間*/
if(k==1)/*如果已經(jīng)開始就計算時間差*/
{
gettime(&t2);
tt1=(t2.ti_hour- t1.ti_hour)*3600 + (t2.ti_min- t1.ti_min)*60 + t2.ti_sec - t1.ti_sec;/*有待改進(jìn)*/
if(tt1<=999 && tt!=tt1)/*當(dāng)時間差有改變時,才顯示*/
{
tt=tt1;
ttt[0]=(tt-tt%100)/100+48;
ttt[1]=(tt%100-tt%10)/10 +48;
ttt[2]=tt%10+48;
setfillstyle(1, 0);
bar(460-pix,25,490-pix,40);
setcolor(4);
outtextxy(465-pix,30,ttt);
}
}
}
while(xnew==x0&&ynew==y0&&*bup==bu0);
*xp=xnew;
*yp=ynew;
return -1;/*鍵盤無輸入時返回-1,其次返回鍵盤值*/
}
void Draw1(int x,int y)/*這個函數(shù)用于在x,y的位置描繪開后的情況*/
{
setfillstyle(1, 7);
bar(x*size+pix,y*size+piy,x*size+size+pix-1,y*size+size+piy-1);
/*在四個角上畫上點(diǎn)標(biāo)記*/
/*putpixel(x*size+pix,y*size+piy,8);
putpixel(x*size+size+pix-1,y*size+size+piy-1,8);
putpixel(x*size+pix,y*size+size+piy-1,8);
putpixel(x*size+size+pix-1,y*size+piy,8);*/
setcolor(8);
setlinestyle(1, 0, 1);
rectangle(x*size+pix,y*size+piy,x*size+size+pix-1,y*size+size+piy-1);
setlinestyle(0, 0, 1);
if(pan[x][y]!=0)/*沒有雷的話不做顯示*/
{
b[0]=pan[x][y]+48;
if(pan[x][y]!=7)/*防止字的顏色和背景顏色相同*/
setcolor(pan[x][y]);
else setcolor(9);
outtextxy (x*size+pix+3,y*size+piy+3,b);
}
pan1[x][y]=1;/*在pan1[][]中標(biāo)記這一點(diǎn)的挖雷情況*/
}
/*自開函數(shù)*/
int Open(int x,int y)/*函數(shù)中引入pan2[][]的目的是為了增加自開的效率,但是還是有不足之處*/
{
int i,j,k;
int pan2[30][16]={0};/*pan2[][],臨時紀(jì)錄盤面的自開情況,0沒有自開過,1:已經(jīng)自開過(30 這里有危險的技術(shù)性問題!!!)*/
for(;;)
{
k=0;/*是一個標(biāo)記變量*/
for(i=0;i<x;i++)
for(j=0;j<y;j++)
{
if (pan[i][j]==0 && pan1[i][j]==1 && pan2[i][j]==0)/*如果滿足下面條件,沒有雷,已經(jīng)打開,沒有自開過就繼續(xù)*/
{
pan2[i][j]=1;/*標(biāo)記自開過*/
k=k+1;
/*開周圍的點(diǎn)*/
if(i-1>=0 && j-1>=0 && pan1[i-1][j-1]==0) Draw1(i-1,j-1); /*左上方*/
if(j-1>=0 && pan1[i][j-1]==0) Draw1(i,j-1); /*上方*/
if(i+1<x && j-1>=0 && pan1[i+1][j-1]==0) Draw1(i+1,j-1); /*右上方*/
if(i-1>=0 && pan1[i-1][j]==0) Draw1(i-1,j); /*左方*/
if(i+1<x && pan1[i+1][j]==0) Draw1(i+1,j); /*右方*/
if(i-1>=0 && j+1<y && pan1[i-1][j+1]==0) Draw1(i-1,j+1); /*左下方*/
if(j+1<y && pan1[i][j+1]==0) Draw1(i,j+1); /*下方*/
if(i+1<x && j+1<y && pan1[i+1][j+1]==0) Draw1(i+1,j+1); /*右下方*/
}
}
if(k==0) return 0;/*沒有新的自開點(diǎn)時退出*/
}
}
float Random()/*隨即數(shù)生成函數(shù),加入了時間變量目的在于加強(qiáng)它的隨機(jī)性*/
{float aa;
int i,j;
struct time t;
gettime(&t);
i=t.ti_min+t.ti_hour+t.ti_sec+t.ti_hund;
for(j=0;j<i;j++)
rand();
aa=rand()/32767.0;
return aa;/*返回產(chǎn)生的隨機(jī)數(shù)(0-1)*/
}
/*下面是一個顯示剩余雷數(shù)目的函數(shù)*/
void Have(int sum,int x,int y,int xx,int yy)/*游戲中雷的總數(shù)目不能多余99顆,sum 為雷的總數(shù)目,x,y為顯示的地點(diǎn)*/
{
int i,j,k=0;
char a[3]="1";
for(i=0;i<xx;i++)
for(j=0;j<yy;j++)
{if (pan1[i][j]==2) k++;}/*統(tǒng)計一共標(biāo)記了多少*/
k=sum-k;/*剩下了多少*/
if(k<0) k=0;
a[0]=(k-(k%10))/10+48;/*字符轉(zhuǎn)換*/
a[1]=k%10+48;
setfillstyle(1, 0);
bar(x-5,y-5,x+20,y+10);/*在原點(diǎn)涂黑*/
setcolor(4);
outtextxy(x,y,a);/*顯示數(shù)目*/
}
/*下面是幫助函數(shù)*/
void Help()
{
Draw(40,1,560,160);
setcolor(1);
outtextxy(300,10,"Help");
setcolor(4);
outtextxy(50,30,"Welcome to play this game. The mouse is supplied.");
outtextxy(50,40,"Please press left button of the mouse where there is no boom.");
outtextxy(50,50,"If you think there is a boom please press right button.");
outtextxy(50,60,"You can choose the size of the game with press the right buttons.");
outtextxy(50,70,"'Big' means 99 booms,'Normal' means 40 booms,'Small' means 10 booms.");
outtextxy(50,80,"You can press the laugh-face-button or press C to play again.");
outtextxy(50,90,"When you fail or success you can press any key to play again. ");
outtextxy(50,100,"Whenever you want to quit this game please press Q. ");
outtextxy(50,110,"If you find out all booms then you are winning. ");
setcolor(9);
outtextxy(50,140,"Press any key to play again.");
Eflags=2;
}
void Coread()/*這個函數(shù)用于讀取紀(jì)錄并顯示*/
{
int co[3],i;
char name[3][20];
char cco[3][4];
FILE * p;
for(i=0;i<3;i++)
cco[i][3]='\0';
if((p = fopen("score.dat", "rb")) == NULL)
{
printf("The file cannot open!\n");
exit(1);
}
fscanf(p,"%d %d %d,",&co[0],&co[1],&co[2]);
for(i=0;i<3;i++)
fscanf(p,"%s\n",name[i]);
fclose(p);
Draw(10,20,320,90);
setcolor(1);
outtextxy(140,30,"HighCore");
setcolor(2);
outtextxy(20,50,"Easy");
outtextxy(20,60,"Normal");
outtextxy(20,70,"Hard");
for(i=0;i<3;i++)
{
cco[i][0]=(co[i]-co[i]%100)/100+48;
cco[i][1]=(co[i]%100-co[i]%10)/10 +48;
cco[i][2]=co[i]%10+48;
}
setcolor(3);
outtextxy(100,50,cco[0]);
outtextxy(100,60,cco[1]);
outtextxy(100,70,cco[2]);
setcolor(5);
outtextxy(150,50,name[0]);
outtextxy(150,60,name[1]);
outtextxy(150,70,name[2]);
setcolor(9);
outtextxy(30,85,"Press any key to play again.");
Eflags=2;
}
/*這個函數(shù)用來畫鼠標(biāo)光標(biāo),x,y,為左上角坐標(biāo),大小為20*20*/
void Ddraw2(int x,int y)
{
/*這個地方暫時使用簡易光標(biāo),程序成熟以后使用復(fù)雜的*/
setcolor(1);
line(x,y,x,y+18);
line(x+1,y,x+1,y+18);
line(x,y,x+12,y+12);
line(x+1,y,x+13,y+12);
line(x,y+18,x+4,y+14);
line(x,y+17,x+4,y+13);
line(x+4,y+14,x+6,y+20);
line(x+4,y+13,x+6,y+19);
line(x+6,y+20,x+10,y+18);
line(x+6,y+19,x+10,y+17);
line(x+10,y+18,x+8,y+12);
line(x+10,y+17,x+8,y+11);
line(x+8,y+12,x+12,y+12);
line(x+8,y+11,x+12,y+11);
}
至此程序完成,直接編譯運(yùn)行即可!
上一篇:VC實(shí)現(xiàn)ODBC數(shù)據(jù)庫操作實(shí)例解析
欄 目:C語言
本文標(biāo)題:基于C語言實(shí)現(xiàn)的掃雷游戲代碼
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