一個(gè)可攜帶附加消息的增強(qiáng)消息框MessageBoxEx
分享一個(gè)可攜帶附加消息的增強(qiáng)消息框MessageBoxEx
--------------201507160917更新---------------
無意中發(fā)現(xiàn)標(biāo)準(zhǔn)消息框在Windows7是有聲音的,只是在Windows server 2008(R2)無聲,而我用的剛好是后者,所以誤以為是MessageBeep API在所有NT6系統(tǒng)都不工作造成~汗,有人在stackoverflow也提過這問題。但我仍然決定使用PlaySound API,不做修改
將聲音處理交給ProcessIcon方法負(fù)責(zé)。之前考慮松耦合,所以將MessageBoxIcon和聲音分開處理,但其實(shí)聲音就是根據(jù)前者而來,兩者天然就是耦合的,分開處理多此一舉
--------------201507091034更新---------------
首先感謝猿友E204在回復(fù)中的反饋。
解決雙擊【詳細(xì)信息】按鈕造成的Checked狀態(tài)改變問題,辦法是讓ToggleButton忽略WM_LBUTTONDBLCLK消息
修正收起詳細(xì)信息區(qū)邏輯,改為直接取用plAttachZone.Height。之前是取ExpandHeight,會(huì)造成視覺體驗(yàn)問題
--------------201507082014原文(已更新)---------------
適用于:.net 2.0+的Winform項(xiàng)目
樣子:
有損錄制+制圖的原因不可能原樣展示出真實(shí)效果,可至文章結(jié)尾下載Demo體驗(yàn)。
功能和特點(diǎn):
- 相對父窗體居中
- 可附帶附加消息。附加消息可以是string和Exception類型,【詳細(xì)信息】按鈕會(huì)根據(jù)是否傳入附加信息顯示和隱藏。傳入Exception實(shí)例時(shí),呈現(xiàn)的是exception.ToString(),也就是可能攜帶StackTrace信息,所以如果你只是想呈現(xiàn)異常文本,還是老實(shí)傳入ex.Message
- 展開/收起附加信息時(shí)有動(dòng)畫效果。實(shí)用為王的你亦可設(shè)置EnableAnimate=false關(guān)閉動(dòng)畫效果
- 在Windows Server 2008 R2(未測試其它服務(wù)器系統(tǒng))也有聲音反饋。標(biāo)準(zhǔn)消息框在個(gè)人系統(tǒng)(XP/Win7等)是有聲音的,但在srv08卻沒有。同時(shí)亦提供了EnableSound屬性允許你關(guān)閉聲音反饋
- 移除了標(biāo)準(zhǔn)MessageBox提供的IWin32Window、MessageBoxOptions和Help相關(guān)參數(shù),原因是我用不到,懶得實(shí)現(xiàn)
- 可拖拉改變消息框尺寸,消息文本和附加文本會(huì)隨窗體大小重排。這是標(biāo)準(zhǔn)消息框未提供的能力。改變尺寸分兩種情況有不同的行為:①詳細(xì)信息未展開時(shí),改變的是主消息區(qū)大??;②詳細(xì)信息展開時(shí),改變的是詳細(xì)信息區(qū)的大小
總體來說,此消息框比較適合用在需要反饋大量消息文本的場合,用標(biāo)準(zhǔn)消息框的話,文本太多可能會(huì)使消息框超出屏幕大小,比如codeproject.com上這位老兄舉的例子,由于標(biāo)準(zhǔn)消息框不具備改變窗體大小的能力,將導(dǎo)致部分消息無法讓用戶看到。而就算沒有超出屏幕,一下子讓用戶面對那么多消息文字,體驗(yàn)也不地道。使用本消息框就可以解決此類問題,比如可以將扼要信息顯示在主消息區(qū),將大量的明細(xì)消息(例如批量處理中的單項(xiàng)處理情況)、次要消息、異常信息等放置在詳細(xì)信息區(qū),由用戶或IT支持人員自己去展開獲取這些信息。同時(shí),在沒有附加消息的時(shí)候,你仍然可以像標(biāo)準(zhǔn)消息框一樣使用它,所以,如果你跟我一樣不會(huì)用到標(biāo)準(zhǔn)消息框的IWin32Window、MessageBoxOptions和Help相關(guān)參數(shù)的話,基本上你可以在整個(gè)項(xiàng)目中全程用此消息框替換掉標(biāo)準(zhǔn)消息框,別忘了相比標(biāo)準(zhǔn)消息框,它還具備了可縮放、相對父窗體居中等額外能力。總言之,你值得擁有。至于如果你擔(dān)心性能問題,這個(gè)~我想這么說,我對自己的代碼質(zhì)量還是有點(diǎn)信心的。也希望能得大俠指出槽點(diǎn),感激!
使用說明:
先看公開成員:
//靜態(tài)屬性 MessageBoxEx.EnableAnimate MessageBoxEx.EnableSound //靜態(tài)方法 MessageBoxEx.Show(string, string, string) MessageBoxEx.Show(string, string, string, MessageBoxButtons) MessageBoxEx.Show(string, string, string, MessageBoxButtons, MessageBoxIcon) MessageBoxEx.Show(string, string, string, MessageBoxButtons, MessageBoxIcon, MessageBoxDefaultButton) MessageBoxEx.Show(string, string, Exception) MessageBoxEx.Show(string, string, Exception, MessageBoxButtons) MessageBoxEx.Show(string, string, Exception, MessageBoxButtons, MessageBoxIcon) MessageBoxEx.Show(string, string, Exception, MessageBoxButtons, MessageBoxIcon, MessageBoxDefaultButton)
屬性EnableAnimate和EnableSound上面提過,分別是用來啟用/關(guān)閉動(dòng)畫、聲音效果的,默認(rèn)是都啟用。倆屬性影響范圍是全局的,比如設(shè)置EnableAnimate = false后,之后彈出的MessageBoxEx都沒有動(dòng)畫效果,直到重新設(shè)為true,EnableSound亦然。最佳實(shí)踐是將它倆與用戶偏好設(shè)置相關(guān)聯(lián),允許用戶自主控制
方法則只有一個(gè):Show(),從重載列表你大概都能知道如何使用。其中第3個(gè)參數(shù)就是附加消息,可接受string和Exception類的實(shí)例,其余參數(shù)的位置和意義與標(biāo)準(zhǔn)消息框一致。簡要示例如下:
MessageBoxEx.Show("主消息", "標(biāo)題", "附加消息", MessageBoxButtons.OK, MessageBoxIcon.None, MessageBoxDefaultButton.Button1);
MessageBoxEx.Show("主消息", "標(biāo)題", ex, MessageBoxButtons.OK, MessageBoxIcon.None, MessageBoxDefaultButton.Button1);
前3個(gè)參數(shù)可以放心為null,內(nèi)部有處理,后面的枚舉你也null不了,如果傳入無效枚舉值,會(huì)拋異常
只有3個(gè)string參數(shù)的那個(gè)方法,后面?zhèn)z參數(shù)是可選的。所以不講究消息體驗(yàn)的你仍然可以這樣使用:
MessageBoxEx.Show("阿斯頓發(fā)");
MessageBoxEx.Show("阿斯頓發(fā)", "士大夫");
方案源碼:
代碼不少,原因自然是有的,有興趣的童鞋請看后面的實(shí)現(xiàn)說明。另外,千萬不要認(rèn)為代碼量跟性能有直接關(guān)系,有時(shí)候更多的代碼恰恰是為了提升性能而存在,有時(shí)候則是為了健壯性。
using System;
using System.ComponentModel;
using System.Drawing;
using System.IO;
using System.Runtime.InteropServices;
using System.Threading;
using System.Windows.Forms;
namespace AhDung.WinForm
{
/// <summary>
/// 可以攜帶詳細(xì)信息的消息框
/// </summary>
public static class MessageBoxEx
{
//異常消息文本
private const string InvalidButtonExString = "按鈕參數(shù)不是有效的枚舉項(xiàng)!";
private const string InvalidIconExString = "圖標(biāo)參數(shù)不是有效的枚舉項(xiàng)!";
private const string InvalidDfButtonExString = "默認(rèn)按鈕參數(shù)不是有效的枚舉項(xiàng)!";
/// <summary>
/// 是否啟用動(dòng)畫效果
/// </summary>
public static bool EnableAnimate { get; set; }
/// <summary>
/// 是否啟用聲音反饋
/// </summary>
public static bool EnableSound { get; set; }
//靜態(tài)構(gòu)造
static MessageBoxEx()
{
//默認(rèn)啟用動(dòng)畫+聲音
EnableAnimate = true;
EnableSound = true;
}
#region 公開方法
/// <summary>
/// 顯示消息框
/// </summary>
/// <param name="message">消息文本</param>
/// <param name="caption">消息框標(biāo)題</param>
/// <param name="attachMessage">附加消息</param>
public static DialogResult Show(string message, string caption = null, string attachMessage = null)
{
return ShowCore(message, caption, attachMessage, MessageBoxButtons.OK, MessageBoxIcon.None, MessageBoxDefaultButton.Button1);
}
/*下面這仨弄成重載而不是可選方法是為了避免不必要的參數(shù)檢查*/
/// <summary>
/// 顯示消息框
/// </summary>
/// <param name="message">消息文本</param>
/// <param name="caption">消息框標(biāo)題</param>
/// <param name="attachMessage">附加消息</param>
/// <param name="buttons">按鈕組合</param>
public static DialogResult Show(string message, string caption, string attachMessage, MessageBoxButtons buttons)
{
if (!Enum.IsDefined(typeof(MessageBoxButtons), buttons)) { throw new InvalidEnumArgumentException(InvalidButtonExString); }
return ShowCore(message, caption, attachMessage, buttons, MessageBoxIcon.None, MessageBoxDefaultButton.Button1);
}
/// <summary>
/// 顯示消息框
/// </summary>
/// <param name="message">消息文本</param>
/// <param name="caption">消息框標(biāo)題</param>
/// <param name="attachMessage">附加消息</param>
/// <param name="buttons">按鈕組合</param>
/// <param name="icon">圖標(biāo)</param>
public static DialogResult Show(string message, string caption, string attachMessage, MessageBoxButtons buttons, MessageBoxIcon icon)
{
if (!Enum.IsDefined(typeof(MessageBoxButtons), buttons)) { throw new InvalidEnumArgumentException(InvalidButtonExString); }
if (!Enum.IsDefined(typeof(MessageBoxIcon), icon)) { throw new InvalidEnumArgumentException(InvalidIconExString); }
return ShowCore(message, caption, attachMessage, buttons, icon, MessageBoxDefaultButton.Button1);
}
/// <summary>
/// 顯示消息框
/// </summary>
/// <param name="message">消息文本</param>
/// <param name="caption">消息框標(biāo)題</param>
/// <param name="attachMessage">附加消息</param>
/// <param name="buttons">按鈕組合</param>
/// <param name="icon">圖標(biāo)</param>
/// <param name="defaultButton">默認(rèn)按鈕</param>
public static DialogResult Show(string message, string caption, string attachMessage, MessageBoxButtons buttons, MessageBoxIcon icon, MessageBoxDefaultButton defaultButton)
{
if (!Enum.IsDefined(typeof(MessageBoxButtons), buttons)) { throw new InvalidEnumArgumentException(InvalidButtonExString); }
if (!Enum.IsDefined(typeof(MessageBoxIcon), icon)) { throw new InvalidEnumArgumentException(InvalidIconExString); }
if (!Enum.IsDefined(typeof(MessageBoxDefaultButton), defaultButton)) { throw new InvalidEnumArgumentException(InvalidDfButtonExString); }
return ShowCore(message, caption, attachMessage, buttons, icon, defaultButton);
}
/********傳入異常的重載********/
/// <summary>
/// 顯示消息框
/// </summary>
/// <param name="message">消息文本</param>
/// <param name="caption">消息框標(biāo)題</param>
/// <param name="exception">異常實(shí)例</param>
public static DialogResult Show(string message, string caption, Exception exception)
{
return Show(message, caption, exception == null ? string.Empty : exception.ToString());
}
/// <summary>
/// 顯示消息框
/// </summary>
/// <param name="message">消息文本</param>
/// <param name="caption">消息框標(biāo)題</param>
/// <param name="exception">異常實(shí)例</param>
/// <param name="buttons">按鈕組合</param>
public static DialogResult Show(string message, string caption, Exception exception, MessageBoxButtons buttons)
{
return Show(message, caption, exception == null ? string.Empty : exception.ToString(), buttons);
}
/// <summary>
/// 顯示消息框
/// </summary>
/// <param name="message">消息文本</param>
/// <param name="caption">消息框標(biāo)題</param>
/// <param name="exception">異常實(shí)例</param>
/// <param name="buttons">按鈕組合</param>
/// <param name="icon">圖標(biāo)</param>
public static DialogResult Show(string message, string caption, Exception exception, MessageBoxButtons buttons, MessageBoxIcon icon)
{
return Show(message, caption, exception == null ? string.Empty : exception.ToString(), buttons, icon);
}
/// <summary>
/// 顯示消息框
/// </summary>
/// <param name="message">消息文本</param>
/// <param name="caption">消息框標(biāo)題</param>
/// <param name="exception">異常實(shí)例</param>
/// <param name="buttons">按鈕組合</param>
/// <param name="icon">圖標(biāo)</param>
/// <param name="defaultButton">默認(rèn)按鈕</param>
public static DialogResult Show(string message, string caption, Exception exception, MessageBoxButtons buttons, MessageBoxIcon icon, MessageBoxDefaultButton defaultButton)
{
return Show(message, caption, exception == null ? string.Empty : exception.ToString(), buttons, icon, defaultButton);
}
#endregion
//內(nèi)部方法,不檢查參數(shù)有效性
private static DialogResult ShowCore(string message, string caption, string attachMessage, MessageBoxButtons buttons, MessageBoxIcon icon, MessageBoxDefaultButton defaultButton)
{
using (MessageForm f = new MessageForm(message, caption, buttons, icon, defaultButton, attachMessage, EnableAnimate, EnableSound))
{
return f.ShowDialog();
}
}
/*----------------
下面是消息窗體相關(guān)
---------------*/
/// <summary>
/// 消息窗體
/// </summary>
/// <remarks>參數(shù)有效性由MessageBoxEx負(fù)責(zé)</remarks>
private class MessageForm : Form
{
/* todo 存在問題:
* 當(dāng)消息區(qū)文本非常非常多時(shí),且反復(fù)進(jìn)行改變消息框窗口大小、位置、展開收起的操作,那么在某次展開時(shí)
詳細(xì)信息文本框可能會(huì)在原位置(即消息區(qū)內(nèi)某rect)瞬閃一下,
原因是文本框控件在顯示時(shí)總會(huì)在原位置WM_NCPAINT + WM_ERASEBKGND一下,暫無解決辦法。
實(shí)際應(yīng)用中碰到的幾率很小,就算碰到,影響也可以忽略。
*/
#region 控件初始化
/// <summary>
/// 必需的設(shè)計(jì)器變量。
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// 清理所有正在使用的資源。
/// </summary>
/// <param name="disposing">如果應(yīng)釋放托管資源,為 true;否則為 false。</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows 窗體設(shè)計(jì)器生成的代碼
/// <summary>
/// 設(shè)計(jì)器支持所需的方法 - 不要
/// 使用代碼編輯器修改此方法的內(nèi)容。
/// </summary>
private void InitializeComponent()
{
this.button3 = new System.Windows.Forms.Button();
this.txbAttach = new TextBoxUnSelectAllable();
this.button2 = new System.Windows.Forms.Button();
this.button1 = new System.Windows.Forms.Button();
this.plButtonsZone = new AhDung.WinForm.MessageBoxEx.MessageForm.PanelBasic();
this.ckbToggle = new AhDung.WinForm.MessageBoxEx.MessageForm.ToggleButton(this.UseAnimate);
this.plAttachZone = new AhDung.WinForm.MessageBoxEx.MessageForm.PanelBasic();
this.lbMsg = new AhDung.WinForm.MessageBoxEx.MessageForm.MessageViewer();
this.plButtonsZone.SuspendLayout();
this.plAttachZone.SuspendLayout();
this.SuspendLayout();
//
// button3
//
this.button3.Anchor = System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right;
this.button3.Location = new System.Drawing.Point(320, 8);
this.button3.Margin = new System.Windows.Forms.Padding(3, 2, 3, 2);
this.button3.Name = "button3";
this.button3.Size = new System.Drawing.Size(85, 27);
this.button3.TabIndex = 2;
//
// txbAttach
//
this.txbAttach.Anchor = ((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
| System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right;
this.txbAttach.Location = new System.Drawing.Point(10, 7);
this.txbAttach.Margin = new System.Windows.Forms.Padding(3, 1, 3, 1);
this.txbAttach.Name = "txbAttach";
this.txbAttach.ReadOnly = true;
this.txbAttach.Multiline = true;
this.txbAttach.ScrollBars = System.Windows.Forms.ScrollBars.Vertical;
this.txbAttach.Size = new System.Drawing.Size(395, 105);
this.txbAttach.TabIndex = 0;
//
// button2
//
this.button2.Anchor = System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right;
this.button2.Location = new System.Drawing.Point(229, 8);
this.button2.Margin = new System.Windows.Forms.Padding(3, 2, 3, 2);
this.button2.Name = "button2";
this.button2.Size = new System.Drawing.Size(85, 27);
this.button2.TabIndex = 1;
//
// button1
//
this.button1.Anchor = System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right;
this.button1.Location = new System.Drawing.Point(138, 8);
this.button1.Margin = new System.Windows.Forms.Padding(3, 2, 3, 2);
this.button1.Name = "button1";
this.button1.Size = new System.Drawing.Size(85, 27);
this.button1.TabIndex = 0;
//
// plButtonsZone
//
this.plButtonsZone.Controls.Add(this.ckbToggle);
this.plButtonsZone.Controls.Add(this.button1);
this.plButtonsZone.Controls.Add(this.button2);
this.plButtonsZone.Controls.Add(this.button3);
this.plButtonsZone.Dock = System.Windows.Forms.DockStyle.Bottom;
this.plButtonsZone.Location = new System.Drawing.Point(0, 96);
this.plButtonsZone.Margin = new System.Windows.Forms.Padding(3, 1, 3, 1);
this.plButtonsZone.Name = "plButtonsZone";
this.plButtonsZone.Size = new System.Drawing.Size(415, 36);
this.plButtonsZone.TabIndex = 1;
//
// ckbToggle
//
this.ckbToggle.Location = new System.Drawing.Point(10, 8);
this.ckbToggle.Name = "ckbToggle";
this.ckbToggle.Size = new System.Drawing.Size(93, 27);
this.ckbToggle.TabIndex = 3;
this.ckbToggle.Text = "詳細(xì)信息(&D)";
this.ckbToggle.CheckedChanged += this.ckbToggle_CheckedChanged;
//
// plAttachZone
//
this.plAttachZone.Controls.Add(this.txbAttach);
this.plAttachZone.Dock = System.Windows.Forms.DockStyle.Fill;
this.plAttachZone.Location = new System.Drawing.Point(0, 130);
this.plAttachZone.Margin = new System.Windows.Forms.Padding(3, 2, 3, 2);
this.plAttachZone.Name = "plAttachZone";
this.plAttachZone.Size = new System.Drawing.Size(415, 114);
this.plAttachZone.TabIndex = 2;
this.plAttachZone.Visible = false;
//
// lbMsg
//
this.lbMsg.Dock = System.Windows.Forms.DockStyle.Fill;
this.lbMsg.Icon = null;
this.lbMsg.Location = new System.Drawing.Point(0, 0);
this.lbMsg.Name = "lbMsg";
this.lbMsg.Padding = new System.Windows.Forms.Padding(21, 18, 21, 18);
//this.lbMsg.Size = new System.Drawing.Size(415, 96);
this.lbMsg.TabIndex = 0;
//
// FmMsg
//
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.None;
//this.ClientSize = new System.Drawing.Size(415, 261);
this.Controls.Add(this.lbMsg);
this.Controls.Add(this.plButtonsZone);
this.Controls.Add(this.plAttachZone);
this.DoubleBuffered = true;
this.MaximizeBox = false;
this.Name = "MessageForm";
this.Padding = new System.Windows.Forms.Padding(0, 0, 0, 17);
this.ShowIcon = false;
this.ShowInTaskbar = false;
this.SizeGripStyle = System.Windows.Forms.SizeGripStyle.Show;
this.plButtonsZone.ResumeLayout(false);
this.plAttachZone.ResumeLayout(false);
this.plAttachZone.PerformLayout();
this.ResumeLayout(false);
}
#endregion
private ToggleButton ckbToggle;
private TextBoxUnSelectAllable txbAttach;
private MessageViewer lbMsg;
private System.Windows.Forms.Button button2;
private System.Windows.Forms.Button button1;
private PanelBasic plButtonsZone;
private PanelBasic plAttachZone;
private System.Windows.Forms.Button button3;
#endregion
/// <summary>
/// 最大默認(rèn)窗體客戶區(qū)寬度
/// </summary>
const int MaxClientWidth = 700;
string messageSound;//存儲(chǔ)供PlaySound API使用的系統(tǒng)消息音別名,在ProcessIcon中賦值,OnShown中取用
int expandHeight;
/// <summary>
/// 詳細(xì)信息區(qū)展開高度
/// </summary>
private int ExpandHeight
{
get { return expandHeight < 150 ? 150 : expandHeight; }
set { expandHeight = value; }
}
#region 屬性
/// <summary>
/// 是否啟用動(dòng)畫效果
/// </summary>
/// <remarks>此處還弄該屬性是為了保證窗體類的獨(dú)立性</remarks>
private bool UseAnimate { get; set; }
/// <summary>
/// 是否啟用聲音反饋
/// </summary>
/// <remarks>此處還弄該屬性是為了保證窗體類的獨(dú)立性</remarks>
private bool UseSound { get; set; }
/// <summary>
/// 消息按鈕
/// </summary>
private MessageBoxButtons MessageButtons { get; set; }
/// <summary>
/// 消息圖標(biāo)
/// </summary>
private MessageBoxIcon MessageIcon { get; set; }
/// <summary>
/// 默認(rèn)按鈕
/// </summary>
private MessageBoxDefaultButton DefaultButton { get; set; }
#endregion
/// <summary>
/// 創(chuàng)建消息窗體
/// </summary>
private MessageForm(bool enableAnimate)
{
this.UseAnimate = enableAnimate;//須盡早設(shè)置,要供展開按鈕初始化用
InitializeComponent();
this.StartPosition = Form.ActiveForm == null ? FormStartPosition.CenterScreen : FormStartPosition.CenterParent;
this.Font = SystemFonts.MessageBoxFont;
//注冊事件
this.button1.Click += button_Click;
this.button2.Click += button_Click;
this.button3.Click += button_Click;
this.plAttachZone.Resize += plAttachZone_Resize;
}
/// <summary>
/// 創(chuàng)建消息窗體
/// </summary>
public MessageForm(string message, string caption, MessageBoxButtons buttons, MessageBoxIcon icon, MessageBoxDefaultButton defaultButton, string attachMessage, bool enableAnimate, bool enableSound)
: this(enableAnimate)
{
this.lbMsg.Text = message;
this.Text = caption;
this.txbAttach.Text = attachMessage;
this.MessageButtons = buttons;
this.MessageIcon = icon;
this.DefaultButton = defaultButton;
this.UseSound = enableSound;
}
#region 重寫基類方法
protected override void OnLoad(EventArgs e)
{
//須在計(jì)算各種尺寸前搞掂
ProcessIcon();
ProcessButtons();
this.MinimumSize = SizeFromClientSize(new Size(GetPanelButtonMinWidth(), GetClientMinHeight()));
//參數(shù)意義定為客戶區(qū)最大大小,所以需刨掉非客戶區(qū)高度后傳入
this.ClientSize = this.GetPreferredSize(new Size(MaxClientWidth, Screen.PrimaryScreen.WorkingArea.Height - (this.Height - this.ClientSize.Height)));
base.OnLoad(e);
}
protected override void OnShown(EventArgs e)
{
//設(shè)置默認(rèn)按鈕焦點(diǎn)。須在OnShown中設(shè)置按鈕焦點(diǎn)才有用
Button dfBtn;
if ((dfBtn = this.AcceptButton as Button) != null)
{
dfBtn.Focus();
}
//播放消息提示音
if (this.UseSound) { PlaySystemSound(this.messageSound); }
base.OnShown(e);
}
//重寫窗體參數(shù)
protected override CreateParams CreateParams
{
get
{
CreateParams prms = base.CreateParams;
if ((Convert.ToInt32(this.MessageButtons) & 1) == 0) //沒有Cancel按鈕時(shí)屏蔽關(guān)閉按鈕,剛好在偶數(shù)項(xiàng)
{
prms.ClassStyle |= 0x200;
}
return prms;
}
}
/// <summary>
/// 計(jì)算合適的窗口尺寸
/// </summary>
/// <param name="proposedSize">該參數(shù)此處定義為客戶區(qū)可設(shè)置的最大尺寸</param>
public override Size GetPreferredSize(Size proposedSize)
{
int reservedHeight = plButtonsZone.Height + Padding.Bottom;
Size size = lbMsg.GetPreferredSize(new Size(proposedSize.Width, proposedSize.Height - reservedHeight));
size.Height += reservedHeight;
return size;
}
#endregion
#region 事件處理方法
//展開收起
private void ckbToggle_CheckedChanged(object sender, EventArgs e)
{
this.SuspendLayout();
if (ckbToggle.Checked)
{
plButtonsZone.SendToBack();
lbMsg.SendToBack();
lbMsg.Dock = DockStyle.Top;
plButtonsZone.Dock = DockStyle.Top;
ChangeFormHeight(ExpandHeight);
plAttachZone.Visible = true;
}
else
{
ExpandHeight = plAttachZone.Height;//為再次展開記憶高度
plAttachZone.Visible = false;
ChangeFormHeight(-plAttachZone.Height);//收起時(shí)直接取pl高度,不要取ExpandHeight
plButtonsZone.SendToBack();
plButtonsZone.Dock = DockStyle.Bottom;
lbMsg.Dock = DockStyle.Fill;
}
this.ResumeLayout();
}
//按鈕事件
private void button_Click(object sender, EventArgs e)
{
this.DialogResult = (DialogResult)((sender as Button).Tag);
}
//用戶手工收完詳細(xì)區(qū)則觸發(fā)折疊
private void plAttachZone_Resize(object sender, EventArgs e)
{
if (ckbToggle.Checked && plAttachZone.Height == 0)
{
ckbToggle.Checked = false;
}
}
#endregion
#region 輔助+私有方法
/// <summary>
/// 處理按鈕相關(guān)
/// </summary>
private void ProcessButtons()
{
this.ckbToggle.Visible = txbAttach.Text.Trim().Length != 0; //無詳細(xì)信息就不顯示展開按鈕
int btnCount = 3; //按鈕數(shù)量
switch (MessageButtons) //老實(shí)用case,可讀點(diǎn)
{
case MessageBoxButtons.AbortRetryIgnore:
button1.Text = "中止(&A)"; button1.Tag = DialogResult.Abort;
button2.Text = "重試(&R)"; button2.Tag = DialogResult.Retry;
button3.Text = "忽略(&I)"; button3.Tag = DialogResult.Ignore;
break;
case MessageBoxButtons.OK:
button1.Visible = false;
button2.Visible = false;
button3.Text = "確定"; button3.Tag = DialogResult.OK;
btnCount = 1;
break;
case MessageBoxButtons.OKCancel:
button1.Visible = false;
button2.Text = "確定"; button2.Tag = DialogResult.OK;
button3.Text = "取消"; button3.Tag = DialogResult.Cancel;
btnCount = 2;
break;
case MessageBoxButtons.RetryCancel:
button1.Visible = false;
button2.Text = "重試(&R)"; button2.Tag = DialogResult.Retry;
button3.Text = "取消"; button3.Tag = DialogResult.Cancel;
btnCount = 2;
break;
case MessageBoxButtons.YesNo:
button1.Visible = false;
button2.Text = "是(&Y)"; button2.Tag = DialogResult.Yes;
button3.Text = "否(&N)"; button3.Tag = DialogResult.No;
btnCount = 2;
break;
case MessageBoxButtons.YesNoCancel:
button1.Text = "是(&Y)"; button1.Tag = DialogResult.Yes;
button2.Text = "否(&N)"; button2.Tag = DialogResult.No;
button3.Text = "取消"; button3.Tag = DialogResult.Cancel;
break;
default: break;
}
//僅有OK和有取消按鈕時(shí)設(shè)CancelButton
if ((int)MessageButtons == 0 || ((int)MessageButtons & 1) == 1)
{
this.CancelButton = button3;
}
//處理默認(rèn)按鈕
if (btnCount == 1)
{
this.AcceptButton = button3;
}
else if (btnCount == 2)
{
this.AcceptButton = DefaultButton == MessageBoxDefaultButton.Button2 ? button3 : button2;
}
else
{
Button[] btnArray = { button1, button2, button3 };
this.AcceptButton = btnArray[Convert.ToInt32(DefaultButton) / 0x100];
}
}
/// <summary>
/// 處理圖標(biāo)(含聲音)
/// </summary>
private void ProcessIcon()
{
switch (MessageIcon)
{
//MessageBoxIcon.Information同樣
case MessageBoxIcon.Asterisk:
lbMsg.Icon = SystemIcons.Information;
messageSound = "SystemAsterisk";
break;
//MessageBoxIcon.Hand、MessageBoxIcon.Stop同樣
case MessageBoxIcon.Error:
lbMsg.Icon = SystemIcons.Error;
messageSound = "SystemHand";
break;
//MessageBoxIcon.Warning同樣
case MessageBoxIcon.Exclamation:
lbMsg.Icon = SystemIcons.Warning;
messageSound = "SystemExclamation";
break;
case MessageBoxIcon.Question:
lbMsg.Icon = SystemIcons.Question;
messageSound = "SystemAsterisk";//Question原本是沒聲音的,此實(shí)現(xiàn)讓它蹭一下Information的
break;
default: //MessageBoxIcon.None
lbMsg.Icon = null;
messageSound = "SystemDefault";
break;
}
}
/// <summary>
/// 計(jì)算窗體客戶區(qū)最小高度
/// </summary>
private int GetClientMinHeight()
{
return lbMsg.MinimumHeight + plButtonsZone.Height + Padding.Bottom;
}
/// <summary>
/// 計(jì)算按鈕區(qū)最小寬度
/// </summary>
private int GetPanelButtonMinWidth()
{
int r = 20 /*左右Padding*/, visibleCount = -1 /*因?yàn)閮蓚€(gè)以上才會(huì)有間距*/;
if (ckbToggle.Visible) { r += ckbToggle.Width; visibleCount++; }
if (button1.Visible) { r += button1.Width * 3; visibleCount += 3; }
else if (button2.Visible) { r += button2.Width * 2; visibleCount += 2; }
else { r += button3.Width; visibleCount++; }
if (visibleCount != -1) { r += visibleCount * 6; } //按鈕間距
return r;
}
/// <summary>
/// 改變窗體高度。內(nèi)部有動(dòng)畫處理
/// </summary>
/// <param name="increment">增量(負(fù)數(shù)即為減小高度)</param>
private void ChangeFormHeight(int increment)
{
int finalHeight = this.Height + increment; //正確的目標(biāo)高度
if (!this.UseAnimate) //不使用動(dòng)畫
{
this.Height = finalHeight;
return;
}
const int step = 8; //幀數(shù)
for (int i = 0; i < step; i++)
{
if (i == step - 1) //最后一步直達(dá)目標(biāo)
{
this.Height = finalHeight;
return;
}
this.Height += increment / step;
Application.DoEvents(); //必要
Thread.Sleep(10);
}
}
/// <summary>
/// 播放系統(tǒng)事件聲音
/// </summary>
/// <remarks>之所以不用MessageBeep API是因?yàn)檫@貨在srv08上不出聲,所以用PlaySound代替</remarks>
private static void PlaySystemSound(string soundAlias)
{
PlaySound(soundAlias, IntPtr.Zero, 0x10000 /*SND_ALIAS*/| 0x1 /*SND_ASYNC*/);
}
[DllImport("winmm.dll", CharSet = CharSet.Auto)]
private static extern bool PlaySound([MarshalAs(UnmanagedType.LPWStr)] string soundName, IntPtr hmod, int soundFlags);
#endregion
#region 嵌套類
/// <summary>
/// 基礎(chǔ)面板
/// </summary>
private class PanelBasic : Control
{
public PanelBasic()
{
SetStyle(ControlStyles.AllPaintingInWmPaint, false);//關(guān)鍵,不然其上的ToolBar不正常
SetStyle(ControlStyles.OptimizedDoubleBuffer, true);//重要。不設(shè)置的話控件繪制不正常
SetStyle(ControlStyles.ContainerControl, true);
SetStyle(ControlStyles.Selectable, false);
}
protected override void WndProc(ref Message m)
{
//屏蔽WM_ERASEBKGND。防止顯示時(shí)在原位置快閃
//不能通過ControlStyles.AllPaintingInWmPaint=true屏蔽
//會(huì)影響其上的ToolBar
if (m.Msg == 0x14) { return; }
base.WndProc(ref m);
}
protected override void SetBoundsCore(int x, int y, int width, int height, BoundsSpecified specified)
{
//防Dock時(shí)面板短暫滯留在原位置
base.SetBoundsCore(x, y, width, height, specified | BoundsSpecified.Y | BoundsSpecified.Width);
}
}
/// <summary>
/// 消息呈現(xiàn)控件
/// </summary>
private class MessageViewer : Control
{
const TextFormatFlags textFlags = TextFormatFlags.EndEllipsis //未完省略號(hào)
| TextFormatFlags.WordBreak //允許換行
| TextFormatFlags.NoPadding //無邊距
| TextFormatFlags.ExternalLeading //行間空白。NT5必須,不然文字?jǐn)D在一起
| TextFormatFlags.TextBoxControl; //避免半行
const int IconSpace = 5; //圖標(biāo)與文本間距
const float PreferredScale = 13;//最佳文本區(qū)塊比例(寬/高)
/// <summary>
/// 最小高度。不要重寫MinimumSize,那會(huì)在窗體移動(dòng)和縮放時(shí)都會(huì)執(zhí)行
/// </summary>
public int MinimumHeight
{
get
{
return (this.Icon != null ? Math.Max(this.Icon.Height, this.FontHeight) : this.FontHeight) + Padding.Vertical;
}
}
/// <summary>
/// 獲取或設(shè)置圖標(biāo)
/// </summary>
public Icon Icon { get; set; }
public MessageViewer()
{
this.SetStyle(ControlStyles.CacheText, true);
this.SetStyle(ControlStyles.UserPaint, true);
this.SetStyle(ControlStyles.AllPaintingInWmPaint, true);
this.SetStyle(ControlStyles.Selectable, false);
this.SetStyle(ControlStyles.ResizeRedraw, true); //重要
this.DoubleBuffered = true; //雙緩沖
BackColor = Environment.OSVersion.Version.Major == 5 ? SystemColors.Control : Color.White;
}
//防Dock改變尺寸
protected override void SetBoundsCore(int x, int y, int width, int height, BoundsSpecified specified)
{
base.SetBoundsCore(x, y, width, height, specified | BoundsSpecified.Size);
}
/// <summary>
/// 計(jì)算合適的消息區(qū)尺寸
/// </summary>
/// <param name="proposedSize">該參數(shù)此處定義為此控件可設(shè)置的最大尺寸</param>
/// <remarks>該方法對太長的單行文本有做比例優(yōu)化處理,避免用戶擺頭幅度過大扭到脖子</remarks>
public override Size GetPreferredSize(Size proposedSize)
{
if (proposedSize.Width < 10) { proposedSize.Width = int.MaxValue; }
if (proposedSize.Height < 10) { proposedSize.Height = int.MaxValue; }
int reservedWidth = Padding.Horizontal + (this.Icon == null ? 0 : (this.Icon.Width + IconSpace));
Size wellSize = Size.Empty;
if (!string.IsNullOrEmpty(this.Text))
{
//優(yōu)化文本塊寬高比例
Size size = TextRenderer.MeasureText(this.Text, this.Font, new Size(proposedSize.Width - reservedWidth, 0), textFlags);//用指定寬度測量文本面積
wellSize = Convert.ToSingle(size.Width) / size.Height > PreferredScale //過于寬扁的情況
? Size.Ceiling(GetSameSizeWithNewScale(size, PreferredScale))
: size;
//湊齊整行高,確保尾行顯示
int lineHeight = TextRenderer.MeasureText(" ", this.Font, new Size(int.MaxValue, 0), textFlags).Height;//單行高,F(xiàn)ont.Height不靠譜
int differ;
wellSize.Height += (differ = wellSize.Height % lineHeight) == 0 ? 0 : (lineHeight - differ);
}
if (this.Icon != null)
{
wellSize.Width += this.Icon.Width + IconSpace;
wellSize.Height = Math.Max(this.Icon.Height, wellSize.Height);
}
wellSize += Padding.Size;
//不應(yīng)超過指定尺寸。寬度在上面已確保不會(huì)超過
if (wellSize.Height > proposedSize.Height) { wellSize.Height = proposedSize.Height; }
return wellSize;
}
/// <summary>
/// 重繪
/// </summary>
protected override void OnPaint(PaintEventArgs e)
{
Graphics g = e.Graphics;
Rectangle rect = GetPaddedRectangle();
//繪制圖標(biāo)
if (this.Icon != null)
{
g.DrawIcon(this.Icon, Padding.Left, Padding.Top);
//右移文本區(qū)
rect.X += this.Icon.Width + IconSpace;
rect.Width -= this.Icon.Width + IconSpace;
//若文字太少,則與圖標(biāo)垂直居中
if (this.Text.Length < 100)
{
Size textSize = TextRenderer.MeasureText(g, this.Text, this.Font, rect.Size, textFlags);
if (textSize.Height <= this.Icon.Height)
{
rect.Y += (this.Icon.Height - textSize.Height) / 2;
}
}
}
//g.FillRectangle(Brushes.Gainsboro, rect);//test
//繪制文本
TextRenderer.DrawText(g, this.Text, this.Font, rect, Color.Black, textFlags);
base.OnPaint(e);
}
/// <summary>
/// 根據(jù)原尺寸,得到相同面積、且指定比例的新尺寸
/// </summary>
/// <param name="src">原尺寸</param>
/// <param name="scale">新尺寸比例。需是width/height</param>
private static SizeF GetSameSizeWithNewScale(Size src, float scale)
{
int sqr = src.Width * src.Height;//原面積
double w = Math.Sqrt(sqr * scale);//新面積寬
return new SizeF(Convert.ToSingle(w), Convert.ToSingle(sqr / w));
}
/// <summary>
/// 獲取刨去Padding的內(nèi)容區(qū)
/// </summary>
private Rectangle GetPaddedRectangle()
{
Rectangle r = this.ClientRectangle;
r.X += this.Padding.Left;
r.Y += this.Padding.Top;
r.Width -= this.Padding.Horizontal;
r.Height -= this.Padding.Vertical;
return r;
}
}
/// <summary>
/// 屏蔽全選消息的文本框
/// </summary>
private class TextBoxUnSelectAllable : TextBox
{
protected override void WndProc(ref Message m)
{
//EM_SETSEL
if (m.Msg == 0xB1) { return; }
base.WndProc(ref m);
}
}
/// <summary>
/// 包裝ToolBarButton為單一控件
/// </summary>
private class ToggleButton : Control
{
/// <summary>
/// 展開/收起圖標(biāo)數(shù)據(jù)
/// </summary>
const string ImgDataBase64 =
@"iVBORw0KGgoAAAANSUhEUgAAACAAAAAQCAYAAAB3AH1ZAAAAGXRFWHRTb2Z0d2FyZQBBZG9iZSBJ
bWFnZVJlYWR5ccllPAAAA3NJREFUeNqklVlPFEEQx/8zPccue6gorMd6gBegeCAQD4w+oCx+AInx
IB4EfTK8+g2MQUUTcBU8En0wmvigEkyMxgcTjRrUqHFVUBRQQaJGl2WPmbG6dzCLWUiESf7T0739
666urqqVDjVcxT9PAWkfqZKUY491ktpIzaRXGPv5L15J+dZIRx26dqAwf56c48+Cx+1CzDDR//13
/seevvx3HZ8OxmLxMzSvjhT5Z+Nx8UoKfHOu31e+qWwZPBkOMBkwTAvRuAE21QuvJwNz5s6U25++
rv365dtC+4SxifJsfeVWvsCJ2TOzqyo2FsHt1OBSFeiqTItIsOhHw7JgGBZM+s72TcOvX+GccHgw
k7qttgHj5slOLNE0tXZNSQGYJEEhiDEJusLoW4ZMfZnGJVv0QmHhYuiaup+zE+W5Aftyc/xMURRh
acJIKpowqDVhkhu5LCspiY6k0OIL5s9mdrCNyp9sDKL+6PExeW5AwOebigRNiiVMkoFIPIFwlLcG
huIm4mRI3DRpAQg38oPMmD6Nuz4wGn+koRGH64/hxr1HuHjl2qg8D8JcZ4ZTRCtLSDjT1Ijz51rS
5lfVzj2o2rWXXCzDPcnNh3L5K5WntdHYdAqng6cwa/EK+AuK8SDUSx65gUAlxR1ZkcqLLDBpkJ+S
R8yOvbXw+vx4GOoZsXlZyQqsK10pNlDpjlVZDPMs0FL55mATLl04C39+EWblFf3l2zs+w7jZii1b
Kkfw3IDOcDiS5/G4yLjknQcCAbrPW3j8plvMWlu8XGwOsblMASYjFh3i3S4SS+W3Vddg++6apJ8t
OwN4HHH/p+G5AW3f+gbyvB632DwGHigSyjdvpn4b9ElZWF9aJE6uMAanJsOlK3jdNcAXuE2y0vEQ
rcXfyeCT0vPcES0funoNRTJpgixSRUQsLbapogIbVq8S47rKCORShQvbX7437NI6Km8Ol9sxeG7A
i2g0Fnz2PAQ3TcjQGBw02UGWOqig8L7bweB1qCSFxHD3/nMMDkWDnJ0oP1yK6z529y1i8ovydaVL
wXOaXxl3W7K4yKKykY/Rdq8dofe9d+x6jonyw6WYu+Pyj5/hzLedPcU61dDJLh1T3E4BRgYjCHV0
4/qdJ+bn/h+naW41KZpiwLh5Kc3fMS+vNXaRybVT7YMdcM2228d6/ov/I8AAPfkI7yO+mM8AAAAA
SUVORK5CYII=";
readonly bool isToggleMode;
bool isChecked;
bool useAnimate;
readonly ImageList imgList;
/// <summary>
/// Checked改變后
/// </summary>
public event EventHandler CheckedChanged;
/// <summary>
/// 使用動(dòng)畫按鈕效果
/// </summary>
private bool UseAnimate
{
get { return useAnimate; }
set
{
if (useAnimate == value) { return; }
useAnimate = value;
if (IsHandleCreated) { this.CreateHandle(); }
}
}
/// <summary>
/// 獲取或設(shè)置按鈕是否處于按下狀態(tài)
/// </summary>
[Description("獲取或設(shè)置按鈕是否處于按下狀態(tài)"), DefaultValue(false)]
public bool Checked
{
get
{
if (IsHandleCreated)
{
//保證isChecked與實(shí)情吻合。TB_ISBUTTONCHECKED
isChecked = Convert.ToBoolean(SendMessage(this.Handle, 0x40A, IntPtr.Zero, IntPtr.Zero).ToInt32());
}
return isChecked;
}
set
{
if (isChecked == value || !isToggleMode) { return; }
isChecked = value;
if (IsHandleCreated)
{
//TB_CHECKBUTTON
SendMessage(this.Handle, 0x402, IntPtr.Zero, new IntPtr(Convert.ToInt32(value)));
}
OnCheckedChanged(EventArgs.Empty);
}
}
/// <summary>
/// 創(chuàng)建ToolBarButtonControl
/// </summary>
public ToggleButton(bool useAnimate)
{
SetStyle(ControlStyles.UserPaint, false);
SetStyle(ControlStyles.AllPaintingInWmPaint, true);
SetStyle(ControlStyles.OptimizedDoubleBuffer, true);
SetStyle(ControlStyles.ResizeRedraw, true);
this.isToggleMode = true;//寫死好了,獨(dú)立版才提供設(shè)置
this.UseAnimate = useAnimate;
//將圖標(biāo)加入imageList
imgList = new ImageList { ImageSize = new System.Drawing.Size(16, 16), ColorDepth = ColorDepth.Depth32Bit };
using (MemoryStream ms = new MemoryStream(Convert.FromBase64String(ImgDataBase64)))
{
imgList.Images.AddStrip(Image.FromStream(ms));
}
}
/// <summary>
/// 執(zhí)行左鍵單擊
/// </summary>
public void PerformClick()
{
SendMessage(this.Handle, 0x201, new IntPtr(0x1), IntPtr.Zero);//WM_LBUTTONDOWN
Application.DoEvents();
SendMessage(this.Handle, 0x202, IntPtr.Zero, IntPtr.Zero); //WM_LBUTTONUP
}
protected override void WndProc(ref Message m)
{
//忽略鼠標(biāo)雙擊消息,WM_LBUTTONDBLCLK
if (m.Msg == 0x203) { return; }
//有節(jié)操的響應(yīng)鼠標(biāo)動(dòng)作
if ((m.Msg == 0x201 || m.Msg == 0x202) && (!this.Enabled || !this.Visible))
{
return;
}
base.WndProc(ref m);
}
//創(chuàng)建ToolBar
protected override CreateParams CreateParams
{
get
{
CreateParams prms = base.CreateParams;
prms.ClassName = "ToolbarWindow32";
prms.Style = 0x40000000
| 0x10000000
//| 0x2000000 //WS_CLIPCHILDREN
//| 0x8000
| 0x1
| 0x4
| 0x8
| 0x40
| 0x1000 //TBSTYLE_LIST,圖標(biāo)文本橫排
;
if (UseAnimate) { prms.Style |= 0x800; }//TBSTYLE_FLAT。flat模式在NT6.x下,按鈕按下會(huì)有動(dòng)畫效果
prms.ExStyle = 0;
return prms;
}
}
protected override void OnHandleCreated(EventArgs e)
{
base.OnHandleCreated(e);
//設(shè)置imgList
SendMessage(this.Handle, 0x430, IntPtr.Zero, imgList.Handle);//TB_SETIMAGELIST
//準(zhǔn)備添加按鈕
int btnStructSize = Marshal.SizeOf(typeof(TBBUTTON));
SendMessage(this.Handle, 0x41E, new IntPtr(btnStructSize), IntPtr.Zero);//TB_BUTTONSTRUCTSIZE,必須在添加按鈕前
//構(gòu)建按鈕信息
TBBUTTON btnStruct = new TBBUTTON
{
//iBitmap = 0,
//idCommand = 0,
fsState = 0x4, //TBSTATE_ENABLED
iString = SendMessage(this.Handle, 0x44D, 0, this.Text + '\0')//TB_ADDSTRING
};
if (this.isToggleMode) { btnStruct.fsStyle = 0x2; }//BTNS_CHECK。作為切換按鈕時(shí)
IntPtr btnStructStart = IntPtr.Zero;
try
{
btnStructStart = Marshal.AllocHGlobal(btnStructSize);//在非托管區(qū)創(chuàng)建一個(gè)指針
Marshal.StructureToPtr(btnStruct, btnStructStart, true);//把結(jié)構(gòu)體塞到上述指針
//添加按鈕
SendMessage(this.Handle, 0x444, new IntPtr(1)/*按鈕數(shù)量*/, btnStructStart);//TB_ADDBUTTONS。從指針取按鈕信息
//設(shè)置按鈕尺寸剛好為ToolBar尺寸
AdjustButtonSize();
}
finally
{
if (btnStructStart != IntPtr.Zero) { Marshal.FreeHGlobal(btnStructStart); }
}
}
protected override bool ProcessCmdKey(ref Message m, Keys keyData)
{
//將空格和回車作為鼠標(biāo)單擊處理
if (m.Msg == 0x100 && (keyData == Keys.Enter || keyData == Keys.Space))
{
PerformClick();
return true;
}
return base.ProcessCmdKey(ref m, keyData);
}
/// <summary>
/// 處理助記鍵
/// </summary>
protected override bool ProcessMnemonic(char charCode)
{
if (IsMnemonic(charCode, this.Text))
{
PerformClick();
return true;
}
return base.ProcessMnemonic(charCode);
}
protected override void OnClick(EventArgs e)
{
//忽略鼠標(biāo)右鍵
MouseEventArgs me = e as MouseEventArgs;
if (me != null && me.Button != System.Windows.Forms.MouseButtons.Left)
{ return; }
//若是切換模式,直接引發(fā)Checked事件(不要通過設(shè)置Checked屬性引發(fā),因?yàn)镺nClick發(fā)送之前就已經(jīng)Check了)
//存在理論上的不可靠,但暫無更好辦法
if (isToggleMode)
{ this.OnCheckedChanged(EventArgs.Empty); }
base.OnClick(e);
}
//重繪后重設(shè)按鈕尺寸
protected override void OnInvalidated(InvalidateEventArgs e)
{
base.OnInvalidated(e);
AdjustButtonSize();
}
/// <summary>
/// 引發(fā)CheckedChanged事件
/// </summary>
protected virtual void OnCheckedChanged(EventArgs e)
{
SetImageIndex(this.Checked ? 1 : 0);
if (CheckedChanged != null) { CheckedChanged(this, e); }
}
/// <summary>
/// 設(shè)置圖標(biāo)索引
/// </summary>
private void SetImageIndex(int index)
{
//TB_CHANGEBITMAP
SendMessage(this.Handle, 0x42B, IntPtr.Zero, new IntPtr(index));
}
/// <summary>
/// 調(diào)整按鈕尺寸剛好為ToolBar尺寸
/// </summary>
private void AdjustButtonSize()
{
IntPtr lParam = new IntPtr((this.Width & 0xFFFF) | (this.Height << 0x10)); //MakeLParam手法
SendMessage(this.Handle, 0x41F, IntPtr.Zero, lParam); //TB_SETBUTTONSIZE
}
#region Win32 API
[DllImport("user32.dll", CharSet = CharSet.Auto)]
private static extern IntPtr SendMessage(IntPtr hWnd, int msg, IntPtr wParam, IntPtr lParam);
[DllImport("user32.dll", CharSet = CharSet.Auto)]
private static extern IntPtr SendMessage(IntPtr hWnd, int msg, int wParam, string lParam);
[StructLayout(LayoutKind.Sequential)]
private struct TBBUTTON
{
public int iBitmap;
public int idCommand;
public byte fsState;
public byte fsStyle;
public byte bReserved0;
public byte bReserved1;
public IntPtr dwData;
public IntPtr iString;
}
#endregion
}
#endregion
}
}
}
實(shí)現(xiàn)說明:
以下內(nèi)容獻(xiàn)給童鞋。這里先貼個(gè)概要類圖,詳細(xì)的后面有完整Demo下載,你可以down回去慢慢研究。
若干Show方法都是調(diào)用私有的ShowCore方法,這個(gè)是模仿標(biāo)準(zhǔn)MessageBox的命名。至于意義,是因?yàn)楣_方法要做參數(shù)檢查,檢查合格后的代碼則可以重用。另外,幾個(gè)存在參數(shù)檢查的方法都是調(diào)用內(nèi)部方法,而不是調(diào)參數(shù)最全的那個(gè)重載,也是因?yàn)橐M量避免無謂的參數(shù)檢查,因?yàn)閰?shù)最全的那個(gè)公開方法,參數(shù)檢查自然是做的最多的,那么少參方法本來已經(jīng)能確保傳入的是合法參數(shù),卻因?yàn)檎{(diào)它,就會(huì)造成無謂的檢查,而調(diào)內(nèi)部方法則可以避免,因?yàn)閮?nèi)部方法就應(yīng)該設(shè)計(jì)為不做或少做參數(shù)檢查的。啰嗦這個(gè)是想提醒初學(xué)者注意這些細(xì)節(jié)上的處理,性能要從細(xì)處抓起
靜態(tài)類MessageBoxEx內(nèi)部維護(hù)著一個(gè)MessageForm窗體類(下文簡稱MsgFm),每次Show都會(huì)實(shí)例化一個(gè)MsgFm,show完即釋放。幾乎所有能力都是由后者提供,前者只是簡單的對其封裝和暴露,所以下面主要說MsgFm的事。另外,根據(jù)傳入的MessageBoxButtons有無Cancel項(xiàng),會(huì)啟用/屏蔽窗體右上角的關(guān)閉按鈕,因?yàn)閱螕絷P(guān)閉按鈕的對話框結(jié)果始終是DialogResult.Cancel,所以如果不屏蔽,在傳入YesNo這樣的參數(shù)時(shí)候,調(diào)用者可能因?yàn)橛脩羧c(diǎn)關(guān)閉按鈕而得到Y(jié)es、No以外的結(jié)果。標(biāo)準(zhǔn)消息框也是有這樣的屏蔽處理的
MsgFm由3個(gè)控件區(qū)構(gòu)成,分別是主消息區(qū)、按鈕區(qū)、詳細(xì)信息區(qū)。
主消息區(qū)是一個(gè)單一控件:MessageViewer,直接繼承自Control寫成。一開始是考慮用現(xiàn)成的Label控件,但發(fā)現(xiàn)后者的圖文混排效果差強(qiáng)人意(不要扯這個(gè)成語本來的意思),它是把文字直接蓋在圖標(biāo)上,呵呵,大概此控件的編寫者本意就是要把Image當(dāng)BackgroundImage用,所以不得已另寫一個(gè)MessageViewer。MV主要做了兩個(gè)事,繪制(圖標(biāo)和文本)+根據(jù)內(nèi)容確定自身尺寸,另外它還控制了最小高度,避免圖標(biāo)和文本整體被淹沒
按鈕區(qū)由一個(gè)容器類控件PanelBasic托起4個(gè)按鈕。PB同樣是繼承自Control,沒有直接選用Panel的原因,主要是Panel會(huì)在設(shè)置Dock時(shí)跳一下,根源在Control.SetBoundsCore的specified參數(shù)通知了無謂的信息,所以干脆直接繼承Control重寫該方法,順便處理一下消息,解決瞬閃的問題,具體原因這里不細(xì)說,注釋里有簡短說明,總之相信我不是蛋疼就行了。此外按鈕區(qū)會(huì)根據(jù)按鈕可見情況控制最小寬度,它與上面的MessageViewer的最小高度共同構(gòu)成了整個(gè)對話框的最小尺寸MinimumSize
PanelBasic上的4個(gè)按鈕分別是【詳細(xì)信息】按鈕和其它3個(gè)對話框命令按鈕。仨按鈕根據(jù)傳入的MessageBoxButtons參數(shù)動(dòng)態(tài)處理(按鈕文本、是否可見等),沒什么好說的?!驹敿?xì)信息】按鈕(ToggleButton)則費(fèi)了番功夫,該按鈕從外觀上就可以看出不是標(biāo)準(zhǔn)的Button,事實(shí)上它是個(gè)工具欄按鈕:ToolBarButton,屬于ToolBar上的Item,本身不是獨(dú)立的控件(直接繼承自Component)。這里扯一點(diǎn),由于.net 2.0起MS就建議用新式的ToolStrip代替ToolBar,類似的還有MenuStrip代替MainMenu、StatusStrip代替StatusBar、ContextMenuStrip代替ContextMenu,VS2010更是默認(rèn)就不在工具箱顯示這些“控件”(有些不算控件),所以估計(jì)知道的新童鞋不多。后者都是原生的win32組件,前者則是純.net實(shí)現(xiàn)的,有Office2003的控件風(fēng)格??傊畬τ谟衱in32 native控的我來說,對這些被建議替代的老式控件有特別的情結(jié)。所以這個(gè)ToggleButton實(shí)際上是由一個(gè)ToolBar和一個(gè)ToolBarButton組成的看起來像一個(gè)單一控件的東西,那為什么它還是繼承自Control而不是直接用ToolBar呢,我承認(rèn)這里面有練手的原因(遲些我可能會(huì)寫一篇【教你一步步封裝一個(gè)Win32原生控件】的文章),Hmmm~也就這個(gè)原因了,但它雖然增加了代碼量,但請務(wù)必相信性能不比直接用ToolBar差,理論上還要好過,因?yàn)樽鳛橐粋€(gè)完備的ToolBar,MS要考慮的情況相當(dāng)多,顯然處理也少不了,而我這個(gè)ToggleButton由于只負(fù)責(zé)一個(gè)單一按鈕的功能,所以其實(shí)很Simple很Lite~聰明的你會(huì)理解的。最后為什么要費(fèi)事弄成ToolBarButton而不是直接用一個(gè)Button,是因?yàn)槲铱瓷狭薽stsc.exe的這個(gè)效果:
順便說一點(diǎn),EnableAnimate屬性有作用到該按鈕,原理是當(dāng)ToolBar具有Flat樣式的時(shí)候,按鈕按下和彈起就有動(dòng)畫效果,否則沒有
最后是詳細(xì)信息區(qū),由一個(gè)PanelBasic托起一個(gè)簡單改造過的TextBox構(gòu)成。干嘛不單純用一個(gè)TextBox,而要在它底下墊一層呢,是因?yàn)樵赬P上的效果不好(控件狗要考慮的情況很多了啦好不好),XP窗口邊框不如NT6粗,不加點(diǎn)襯料的話太單薄。話說回來,PanelBasic上面已說過,而所謂改造過的這個(gè)TextBox叫TextBoxUnSelectAllable,就干一件事,忽略全選消息(EM_SETSEL),避免焦點(diǎn)移進(jìn)去的時(shí)候藍(lán)瑩瑩一大片嚇到觀眾。而為什么不用標(biāo)準(zhǔn)TextBox的Enter事件取消全選,一個(gè)字~太low
尚存在一個(gè)問題,這個(gè)注釋里也有坦白,就是當(dāng)主消息文本非常非常多時(shí)~大概整屏那么長(這其實(shí)是不正確的使用姿勢,上面說過,大量信息應(yīng)該放詳細(xì)信息區(qū)),如果對對話框反復(fù)拖拉、展開/收起,那么在某次展開時(shí),TextBoxUnSelectAllable會(huì)瞬間在主消息區(qū)閃一下,這個(gè)問題在PanelBasic得到了完美的解決,但TextBox實(shí)在無能為力,嘗試過直接用原生Edit控件也如此,所以暫時(shí)留著吧,哪有沒缺憾的人生呢
關(guān)于聲音,由于MessageBeep API在srv08系統(tǒng)無聲,所以用了PlaySound API代替。另外,讓原本沒聲音的MessageBoxIcon.Question蹭SystemIcons.Information的聲音,不能歧視人Question
最后,【詳細(xì)信息】按鈕上那倆圖標(biāo)(展開、收起各一個(gè))是我畫的,本來想揀mstsc.exe上的,但發(fā)現(xiàn)效果不如意,還不如自己畫
說了這么多,自以為很理想的實(shí)現(xiàn),可能槽點(diǎn)也不少,再次懇請路過大俠指點(diǎn),謝謝。
最后,Demo在此,里面有個(gè)Tester供你體驗(yàn):
-文畢-
以上就是本文的全部內(nèi)容,希望對大家的學(xué)習(xí)有所幫助,也希望大家多多支持我們。
欄 目:C#教程
本文標(biāo)題:一個(gè)可攜帶附加消息的增強(qiáng)消息框MessageBoxEx
本文地址:http://www.jygsgssxh.com/a1/C_jiaocheng/5804.html
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