Android實(shí)現(xiàn)底部帶刻度的進(jìn)度條樣式
由于公司需要一個(gè)帶刻度的進(jìn)度條樣式,網(wǎng)上找了一圈,有些是加個(gè)刻度的背景圖片,這樣對(duì)于我的項(xiàng)目來(lái)說(shuō),不合適,因?yàn)榭潭刃枰獎(jiǎng)討B(tài)去改變,所以換背景圖片的方案肯定是不行的,唯一的辦法就是自己繪制一個(gè)進(jìn)度條,進(jìn)度條的繪制相對(duì)來(lái)說(shuō)是比較簡(jiǎn)單的。我自己對(duì)自定義控件這一塊也不是很了解,全當(dāng)學(xué)習(xí)一下吧,寫(xiě)這篇博客也是記錄一下,如果有人也有這樣樣式的進(jìn)度條需求,也可以直接拿過(guò)去用,比較自己也用過(guò)很多大神的東西。
開(kāi)始就先上圖吧
樣式就是上圖這樣了,由于是通過(guò)canvas繪制的,所以想要的樣式都可以自己去繪制,我這邊就搞一個(gè)簡(jiǎn)單的就行了。
首先得繼承View,由于這個(gè)控件比較簡(jiǎn)單,我就沒(méi)有搞那種在布局文件中設(shè)值的屬性了,繼承之后第一步,需要測(cè)量布局,得到畫(huà)布的大小,這個(gè)值其實(shí)就是我們?cè)诓季治募性O(shè)置的控件的寬高。
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
int realWidth = startMeasure(widthMeasureSpec);
int realHeight = startMeasure(heightMeasureSpec);
setMeasuredDimension(realWidth, realHeight);
}
private int startMeasure(int msSpec) {
int result = 0;
int mode = MeasureSpec.getMode(msSpec);
int size = MeasureSpec.getSize(msSpec);
if (mode == MeasureSpec.EXACTLY) {
result = size;
} else {
result = PxUtils.dpToPx(400, mContext);
}
return result;
}
這邊拿到畫(huà)布的大小,設(shè)置進(jìn)度條顯示的寬度,我這邊設(shè)置的為畫(huà)布寬度的80%
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
mWidth = getWidth();
mHight = getHeight();
progressWidth = mWidth*0.8f;
}
然后就是初始化畫(huà)筆了,具體我就不多贅述了,我使用了五個(gè)畫(huà)筆,分別是進(jìn)度條背景底框,進(jìn)度,刻度繪制,刻度下的字,當(dāng)前數(shù)值的文字具體看代碼。
private void initPaint() {
//畫(huà)進(jìn)度條靜態(tài)空心背景
paintProgressBackground = new Paint();
paintProgressBackground.setAntiAlias(true);
paintProgressBackground.setStyle(Paint.Style.STROKE);
paintProgressBackground.setColor(getResources().getColor(R.color.progressborder));
paintProgressBackground.setDither(true);
//畫(huà)進(jìn)度的畫(huà)筆,實(shí)心
paintProgress = new Paint();
paintProgress.setAntiAlias(true);
paintProgress.setStyle(Paint.Style.FILL);
paintProgress.setColor(getResources().getColor(R.color.progressfill));
paintProgress.setDither(true);
//畫(huà)刻度的畫(huà)筆
paintNum = new Paint();
paintNum.setAntiAlias(true);
paintNum.setColor(getResources().getColor(R.color.progresstext));
paintNum.setStrokeWidth(2);
paintNum.setStyle(Paint.Style.FILL);
paintNum.setDither(true);
//畫(huà)刻度數(shù)值的畫(huà)筆
paintTikeStr = new Paint();
paintTikeStr.setAntiAlias(true);
paintTikeStr.setStyle(Paint.Style.FILL);
paintTikeStr.setTextAlign(Paint.Align.LEFT);
paintTikeStr.setColor(getResources().getColor(R.color.progresstext));
paintTikeStr.setTextSize(16);
//畫(huà)數(shù)值的畫(huà)筆
paintText = new Paint();
paintText.setAntiAlias(true);
paintText.setColor(getResources().getColor(R.color.progresstext));
paintText.setStrokeWidth(1);
paintText.setStyle(Paint.Style.FILL);//實(shí)心畫(huà)筆
paintText.setDither(true);
}
接下來(lái)就是onDraw方法進(jìn)行繪制了,用canvas繪制,繪制的起點(diǎn)是你畫(huà)布的左上角,橫向?yàn)閤,縱向?yàn)閥,所以繪制的時(shí)候只要確定好x,y的坐標(biāo),那就好畫(huà)了。
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
//進(jìn)度條的底框
canvas.drawRect(0+leftPadding,0,progressWidth+leftPadding,progressHeight,paintProgressBackground);
//進(jìn)度條的當(dāng)前進(jìn)度
canvas.drawRect(0+leftPadding,0,progressWidth*percent+leftPadding,progressHeight,paintProgress);
drawScale(canvas,percent);
drawText(canvas,percent);
}
進(jìn)度條其實(shí)很容易繪制,就是畫(huà)兩個(gè)矩形,一個(gè)地沒(méi)有進(jìn)度的矩形,另一個(gè)是當(dāng)前進(jìn)度的矩形就行了 ,percent是當(dāng)前進(jìn)度的百分比,之所以加個(gè)leftPadding是因?yàn)槿绻麖?開(kāi)始就頂?shù)疆?huà)布左邊了,后面畫(huà)刻度下的字體就會(huì)存在截?cái)喱F(xiàn)象,顯示不全。drawRect的每個(gè)參數(shù)是什么意思我就不多說(shuō)了,這個(gè)很多文章都有介紹。
/**
* 繪制刻度和刻度下的數(shù)字
* @param canvas
* @param percent
*/
private void drawScale(Canvas canvas,float percent){
float span = progressWidth/8f;
for (int i=0;i<9;i++){
canvas.save(); //記錄畫(huà)布狀態(tài)
canvas.translate(span*i+leftPadding, 0);
canvas.drawLine(0,numY,0,numY+10,paintNum);
String text = String.valueOf(tikeStrArray[i]);
Paint.FontMetricsInt fontMetrics = paintTikeStr.getFontMetricsInt();
float baseline = ((numY + 20) + (fontMetrics.bottom - fontMetrics.top) / 2);
canvas.drawText(text, -getTextViewLength(paintTikeStr, text) / 2, baseline, paintTikeStr);
canvas.restore();
}
}
跟其他進(jìn)度條不同的是,帶刻度的最重要是怎么繪制刻度了,我這邊默認(rèn)總共9個(gè)刻度,可以自行修改,怎么畫(huà)出刻度線,重要的就是通過(guò)canvas的平移,translate來(lái)實(shí)現(xiàn),x為每次繪制的位置,畫(huà)一條就會(huì)平移一段距離再畫(huà)一條,原理就是這樣。numY的參數(shù)其實(shí)就是與畫(huà)布頂點(diǎn)的距離,由于我的進(jìn)度條設(shè)置的是30的高度,刻度要緊挨著進(jìn)度底部,所以開(kāi)始畫(huà)的y坐標(biāo)也是30,+10是繪制刻度線的長(zhǎng)度,所以刻度線長(zhǎng)度就是10??潭认碌奈淖?,也是獲取文字的寬度,取中心位置。
private float getTextViewLength(Paint paint, String text) {
if (TextUtils.isEmpty(text)) return 0;
float textLength = paint.measureText(text);
return textLength;
}
接下來(lái)就是繪制右邊顯示當(dāng)前數(shù)組的文字了,只要確定好位置,就很簡(jiǎn)單了。
* 繪制顯示的數(shù)值
* @param canvas
* @param percent
*/
private void drawText(Canvas canvas, float percent) {
if (TextUtils.isEmpty(unit)) return;
float length;
paintText.setTextSize(16);
numerical = StringUtil.floatFormat(startNum + (maxNum - startNum) * percent) + unit;
length = paintText.measureText(numerical);
canvas.drawText(numerical,progressWidth+leftPadding+textSpan , length / 2, paintText);
}
顯示的值是多少,也很簡(jiǎn)單算出來(lái),具體怎么算的再上面的代碼中。
基本上這個(gè)進(jìn)度條就完工了,由于是做記錄,就沒(méi)寫(xiě)的很詳細(xì)了,下面貼一下全部代碼。
package com.anderson.dashboardview.view;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.text.TextUtils;
import android.util.AttributeSet;
import android.util.Log;
import android.view.View;
import com.anderson.dashboardview.R;
import com.anderson.dashboardview.util.PxUtils;
import com.anderson.dashboardview.util.StringUtil;
/**
* 帶刻度的進(jìn)度條
*/
public class HorizontalProgressBar extends View {
private Context mContext;
private Paint paintProgressBackground;
private Paint paintProgress;
private Paint paintNum;
private Paint paintTikeStr;
private int mWidth, mHight;
private float percent = 0;
private float progressWidth = 320;
private float startNum;//開(kāi)始的數(shù)值
private float maxNum;//最大的數(shù)值
private float[] tikeStrArray = null;
private int tikeGroup;
private int mTikeCount;//刻度的個(gè)數(shù)
private Paint paintText;
private String unit = "m";//顯示單位
private String numerical;
private int leftPadding = 25;//左邊距
private int textSpan = 2;//數(shù)值文字與進(jìn)度條的間隔
private int progressHeight = 30;//進(jìn)度條高度
private float numY = 30;//在進(jìn)度條底部繪制,相當(dāng)于進(jìn)度條的高度
public HorizontalProgressBar(Context context) {
super(context);
init(context);
}
public HorizontalProgressBar(Context context, AttributeSet attrs) {
super(context, attrs);
init(context);
}
public HorizontalProgressBar(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
init(context);
}
private void init(Context context) {
mContext = context;
initPaint();
}
private void initPaint() {
//畫(huà)進(jìn)度條靜態(tài)空心背景
paintProgressBackground = new Paint();
paintProgressBackground.setAntiAlias(true);
paintProgressBackground.setStyle(Paint.Style.STROKE);
paintProgressBackground.setColor(getResources().getColor(R.color.progressborder));
paintProgressBackground.setDither(true);
//畫(huà)進(jìn)度的畫(huà)筆,實(shí)心
paintProgress = new Paint();
paintProgress.setAntiAlias(true);
paintProgress.setStyle(Paint.Style.FILL);
paintProgress.setColor(getResources().getColor(R.color.progressfill));
paintProgress.setDither(true);
//畫(huà)刻度的畫(huà)筆
paintNum = new Paint();
paintNum.setAntiAlias(true);
paintNum.setColor(getResources().getColor(R.color.progresstext));
paintNum.setStrokeWidth(2);
paintNum.setStyle(Paint.Style.FILL);
paintNum.setDither(true);
//畫(huà)刻度數(shù)值的畫(huà)筆
paintTikeStr = new Paint();
paintTikeStr.setAntiAlias(true);
paintTikeStr.setStyle(Paint.Style.FILL);
paintTikeStr.setTextAlign(Paint.Align.LEFT);
paintTikeStr.setColor(getResources().getColor(R.color.progresstext));
paintTikeStr.setTextSize(16);
//畫(huà)數(shù)值的畫(huà)筆
paintText = new Paint();
paintText.setAntiAlias(true);
paintText.setColor(getResources().getColor(R.color.progresstext));
paintText.setStrokeWidth(1);
paintText.setStyle(Paint.Style.FILL);//實(shí)心畫(huà)筆
paintText.setDither(true);
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
mWidth = getWidth();
mHight = getHeight();
progressWidth = mWidth*0.8f;
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
int realWidth = startMeasure(widthMeasureSpec);
int realHeight = startMeasure(heightMeasureSpec);
setMeasuredDimension(realWidth, realHeight);
}
private int startMeasure(int msSpec) {
int result = 0;
int mode = MeasureSpec.getMode(msSpec);
int size = MeasureSpec.getSize(msSpec);
if (mode == MeasureSpec.EXACTLY) {
result = size;
} else {
result = PxUtils.dpToPx(400, mContext);
}
return result;
}
private float getTextViewLength(Paint paint, String text) {
if (TextUtils.isEmpty(text)) return 0;
float textLength = paint.measureText(text);
return textLength;
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
//進(jìn)度條的底框
canvas.drawRect(0+leftPadding,0,progressWidth+leftPadding,progressHeight,paintProgressBackground);
//進(jìn)度條的當(dāng)前進(jìn)度
canvas.drawRect(0+leftPadding,0,progressWidth*percent+leftPadding,progressHeight,paintProgress);
drawScale(canvas,percent);
drawText(canvas,percent);
}
/**
* 繪制刻度和刻度下的數(shù)字
* @param canvas
* @param percent
*/
private void drawScale(Canvas canvas,float percent){
float span = progressWidth/8f;
for (int i=0;i<9;i++){
canvas.save(); //記錄畫(huà)布狀態(tài)
canvas.translate(span*i+leftPadding, 0);
canvas.drawLine(0,numY,0,numY+10,paintNum);
String text = String.valueOf(tikeStrArray[i]);
Paint.FontMetricsInt fontMetrics = paintTikeStr.getFontMetricsInt();
float baseline = ((numY + 20) + (fontMetrics.bottom - fontMetrics.top) / 2);
canvas.drawText(text, -getTextViewLength(paintTikeStr, text) / 2, baseline, paintTikeStr);
canvas.restore();
}
}
/**
* 繪制顯示的數(shù)值
* @param canvas
* @param percent
*/
private void drawText(Canvas canvas, float percent) {
if (TextUtils.isEmpty(unit)) return;
float length;
paintText.setTextSize(16);
numerical = StringUtil.floatFormat(startNum + (maxNum - startNum) * percent) + unit;
length = paintText.measureText(numerical);
canvas.drawText(numerical,progressWidth+leftPadding+textSpan , length / 2, paintText);
}
/**
* 設(shè)置百分比
* @param percent
*/
public void setPercent(int percent) {
this.percent = percent / 100f;
invalidate();
}
/**
* 設(shè)置起始值
* @param startNum
*/
public void setStartNum(float startNum) {
this.startNum = startNum;
}
/**
* 設(shè)置最大值
* @param maxNum
*/
public void setMaxNum(float maxNum) {
this.maxNum = maxNum;
float[] tikeintArray = new float[9];
//默認(rèn)8個(gè)大刻度
tikeintArray[0] = startNum;
for (int i = 1;i<8;i++){
tikeintArray[i] = tikeintArray[i-1]+((maxNum-startNum)/8);
}
tikeintArray[8] = maxNum;
setTikeArray(tikeintArray);
}
public void setTikeArray(float[] array){
this.tikeStrArray = array;
tikeGroup = 5; // 默認(rèn)1個(gè)長(zhǎng)刻度間隔4個(gè)短刻度,加起來(lái)一組5
if (tikeStrArray != null && tikeStrArray.length != 0) {
//根據(jù)需要繪制的刻度數(shù)組大小計(jì)算刻度總數(shù)
mTikeCount = (tikeStrArray.length - 1) * tikeGroup + 1;
} else {
tikeStrArray = new float[0];
mTikeCount = 36;
}
}
}
總結(jié)
以上所述是小編給大家介紹的Android實(shí)現(xiàn)底部帶刻度的進(jìn)度條樣式,希望對(duì)大家有所幫助,如果大家有任何疑問(wèn)請(qǐng)給我留言,小編會(huì)及時(shí)回復(fù)大家的。在此也非常感謝大家對(duì)我們網(wǎng)站的支持!
如果你覺(jué)得本文對(duì)你有幫助,歡迎轉(zhuǎn)載,煩請(qǐng)注明出處,謝謝!
上一篇:Android 獲取 usb 權(quán)限的兩種方法
欄 目:Android
下一篇:Android實(shí)現(xiàn)沉浸式狀態(tài)欄功能
本文標(biāo)題:Android實(shí)現(xiàn)底部帶刻度的進(jìn)度條樣式
本文地址:http://www.jygsgssxh.com/a1/Android/9159.html
您可能感興趣的文章
- 01-10Android自定義View之繪制圓形頭像功能
- 01-10Android實(shí)現(xiàn)雙擊返回鍵退出應(yīng)用實(shí)現(xiàn)方法詳解
- 01-10android實(shí)現(xiàn)記住用戶名和密碼以及自動(dòng)登錄
- 01-10android實(shí)現(xiàn)簡(jiǎn)單計(jì)算器功能
- 01-10Android 友盟第三方登錄與分享的實(shí)現(xiàn)代碼
- 01-10C++自定義API函數(shù)實(shí)現(xiàn)大數(shù)相乘算法
- 01-10如何給Flutter界面切換實(shí)現(xiàn)點(diǎn)特效
- 01-10android實(shí)現(xiàn)指紋識(shí)別功能
- 01-10Emoji表情在Android JNI中的兼容性問(wèn)題詳解
- 01-10Android實(shí)現(xiàn)圓形漸變加載進(jìn)度條


閱讀排行
- 1C語(yǔ)言 while語(yǔ)句的用法詳解
- 2java 實(shí)現(xiàn)簡(jiǎn)單圣誕樹(shù)的示例代碼(圣誕
- 3利用C語(yǔ)言實(shí)現(xiàn)“百馬百擔(dān)”問(wèn)題方法
- 4C語(yǔ)言中計(jì)算正弦的相關(guān)函數(shù)總結(jié)
- 5c語(yǔ)言計(jì)算三角形面積代碼
- 6什么是 WSH(腳本宿主)的詳細(xì)解釋
- 7C++ 中隨機(jī)函數(shù)random函數(shù)的使用方法
- 8正則表達(dá)式匹配各種特殊字符
- 9C語(yǔ)言十進(jìn)制轉(zhuǎn)二進(jìn)制代碼實(shí)例
- 10C語(yǔ)言查找數(shù)組里數(shù)字重復(fù)次數(shù)的方法
本欄相關(guān)
- 01-10Android自定義View之繪制圓形頭像功能
- 01-10Android實(shí)現(xiàn)雙擊返回鍵退出應(yīng)用實(shí)現(xiàn)方
- 01-10android實(shí)現(xiàn)簡(jiǎn)單計(jì)算器功能
- 01-10android實(shí)現(xiàn)記住用戶名和密碼以及自動(dòng)
- 01-10C++自定義API函數(shù)實(shí)現(xiàn)大數(shù)相乘算法
- 01-10Android 友盟第三方登錄與分享的實(shí)現(xiàn)代
- 01-10android實(shí)現(xiàn)指紋識(shí)別功能
- 01-10如何給Flutter界面切換實(shí)現(xiàn)點(diǎn)特效
- 01-10Android實(shí)現(xiàn)圓形漸變加載進(jìn)度條
- 01-10Emoji表情在Android JNI中的兼容性問(wèn)題詳
隨機(jī)閱讀
- 08-05DEDE織夢(mèng)data目錄下的sessions文件夾有什
- 01-10delphi制作wav文件的方法
- 01-11ajax實(shí)現(xiàn)頁(yè)面的局部加載
- 01-10C#中split用法實(shí)例總結(jié)
- 08-05dedecms(織夢(mèng))副欄目數(shù)量限制代碼修改
- 01-10SublimeText編譯C開(kāi)發(fā)環(huán)境設(shè)置
- 04-02jquery與jsp,用jquery
- 01-11Mac OSX 打開(kāi)原生自帶讀寫(xiě)NTFS功能(圖文
- 08-05織夢(mèng)dedecms什么時(shí)候用欄目交叉功能?
- 01-10使用C語(yǔ)言求解撲克牌的順子及n個(gè)骰子


